From 75f47de778abca6171eb812cbed5be55be68ccbd Mon Sep 17 00:00:00 2001 From: Felix-Dev Date: Mon, 5 Apr 2021 22:41:46 +0200 Subject: [PATCH] pspctrl.h: Attempt to add newlines to doxygen output --- src/ctrl/pspctrl.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/ctrl/pspctrl.h b/src/ctrl/pspctrl.h index fab1c4e1..208710e9 100644 --- a/src/ctrl/pspctrl.h +++ b/src/ctrl/pspctrl.h @@ -109,16 +109,16 @@ typedef struct SceCtrlData { * states for each button: * * • [make]: The button has just been pressed with its prior state being the released state. Transition from - * 'released' state to 'pressed' state. - * • [press]: The button is currently in the 'pressed' state. + * 'released' state to 'pressed' state.\n + * • [press]: The button is currently in the 'pressed' state.\n * • [break]: The button has just been released with its prior state being the 'pressed' state. Transition from - * 'pressed' state to 'release' state. - * • [release]: The button is currently in the 'released' state. + * 'pressed' state to 'release' state.\n + * • [release]: The button is currently in the 'released' state.\n * * It is possible for a button to (briefly) be in two states at the same time. Valid combinations are as follows: * - * • [make] & [press] - * • [break] & [release] + * • [make] & [press]\n + * • [break] & [release]\n * * In other words, if a button is in the [make] state, then it is also in the [press] state. However, this is not the case * for the inverse. A button in the [press] state does not need to be in the [make] state.