mirror of
https://github.com/pspdev/pspsdk.git
synced 2025-10-04 09:08:30 +00:00
Some clean ups and defines
This commit is contained in:
@@ -144,7 +144,7 @@ void pspDebugScreenInitEx(void *vram_base, int mode, int setup)
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g_vram_mode = mode;
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g_vram_mode = mode;
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if(setup)
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if(setup)
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{
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{
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sceDisplaySetMode(0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceDisplaySetMode(PSP_DISPLAY_MODE_LCD, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
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sceDisplaySetFrameBuf((void *) g_vram_base, PSP_LINE_SIZE, mode, 1);
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sceDisplaySetFrameBuf((void *) g_vram_base, PSP_LINE_SIZE, mode, 1);
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}
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}
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clear_screen(bg_col);
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clear_screen(bg_col);
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@@ -41,6 +41,15 @@ enum PspDisplaySetBufSync {
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#define PSP_DISPLAY_SETBUF_IMMEDIATE PSP_DISPLAY_SETBUF_NEXTHSYNC
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#define PSP_DISPLAY_SETBUF_IMMEDIATE PSP_DISPLAY_SETBUF_NEXTHSYNC
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#define PSP_DISPLAY_SETBUF_NEXTFRAME PSP_DISPLAY_SETBUF_NEXTVSYNC
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#define PSP_DISPLAY_SETBUF_NEXTFRAME PSP_DISPLAY_SETBUF_NEXTVSYNC
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enum PspDisplayMode
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{
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/** LCD MAX 480x272 at 59.94005995 Hz */
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PSP_DISPLAY_MODE_LCD = 0,
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/** VESA VGA MAX 640x480 at 59.94047618Hz */
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PSP_DISPLAY_MODE_VESA1A = 0x1A,
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/** PSEUDO VGA MAX 640x480 at 59.94005995Hz*/
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PSP_DISPLAY_MODE_PSEUDO_VGA = 0x60
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};
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enum PspDisplayErrorCodes
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enum PspDisplayErrorCodes
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{
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{
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SCE_DISPLAY_ERROR_OK = 0,
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SCE_DISPLAY_ERROR_OK = 0,
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@@ -54,13 +63,17 @@ enum PspDisplayErrorCodes
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*
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*
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* @par Example1:
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* @par Example1:
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* @code
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* @code
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* int mode = PSP_DISPLAY_MODE_LCD;
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* int width = 480;
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* int height = 272;
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* sceDisplaySetMode(mode, width, height);
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* @endcode
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* @endcode
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*
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*
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* @param mode - Display mode, normally 0.
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* @param mode - One of ::PspDisplayMode
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* @param width - Width of screen in pixels.
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* @param width - Width of screen in pixels.
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* @param height - Height of screen in pixels.
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* @param height - Height of screen in pixels.
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*
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*
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* @return ???
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* @return when error, a negative value is returned.
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*/
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*/
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int sceDisplaySetMode(int mode, int width, int height);
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int sceDisplaySetMode(int mode, int width, int height);
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@@ -8,7 +8,6 @@
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#include "guInternal.h"
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#include "guInternal.h"
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unsigned int gu_current_frame;
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GuContext gu_contexts[3];
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GuContext gu_contexts[3];
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int ge_list_executed[2];
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int ge_list_executed[2];
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void* ge_edram_address;
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void* ge_edram_address;
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@@ -96,7 +96,6 @@ typedef struct
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unsigned char cutoff; // Light cutoff
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unsigned char cutoff; // Light cutoff
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} GuLightSettings;
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} GuLightSettings;
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extern unsigned int gu_current_frame;
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extern GuContext gu_contexts[3];
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extern GuContext gu_contexts[3];
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extern int ge_list_executed[2];
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extern int ge_list_executed[2];
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extern void *ge_edram_address;
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extern void *ge_edram_address;
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@@ -115,6 +115,31 @@ extern "C" {
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#define GU_TRANSFORM_BITS GU_TRANSFORM_SHIFT(1)
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#define GU_TRANSFORM_BITS GU_TRANSFORM_SHIFT(1)
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/* Vertex Declarations End */
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/* Vertex Declarations End */
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/* display ON/OFF switch */
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#define GU_DISPLAY_OFF 0
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#define GU_DISPLAY_ON 1
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/* screen size */
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#define GU_SCR_WIDTH 480
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#define GU_SCR_HEIGHT 272
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#define GU_SCR_ASPECT ((float)GU_SCR_WIDTH / (float)GU_SCR_HEIGHT)
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#define GU_SCR_OFFSETX ((4096 - GU_SCR_WIDTH) / 2)
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#define GU_SCR_OFFSETY ((4096 - GU_SCR_HEIGHT) / 2)
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/* Frame buffer */
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#define GU_VRAM_TOP 0x00000000
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#define GU_VRAM_WIDTH 512
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/* 16bit mode */
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#define GU_VRAM_BUFSIZE (GU_VRAM_WIDTH*GU_SCR_HEIGHT*2)
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#define GU_VRAM_BP_0 (void *)(GU_VRAM_TOP)
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#define GU_VRAM_BP_1 (void *)(GU_VRAM_TOP+GU_VRAM_BUFSIZE)
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#define GU_VRAM_BP_2 (void *)(GU_VRAM_TOP+(GU_VRAM_BUFSIZE*2))
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/* 32bit mode */
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#define GU_VRAM_BUFSIZE32 (GU_VRAM_WIDTH*GU_SCR_HEIGHT*4)
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#define GU_VRAM_BP32_0 (void *)(GU_VRAM_TOP)
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#define GU_VRAM_BP32_1 (void *)(GU_VRAM_TOP+GU_VRAM_BUFSIZE32)
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#define GU_VRAM_BP32_2 (void *)(GU_VRAM_TOP+(GU_VRAM_BUFSIZE32*2))
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/* Pixel Formats */
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/* Pixel Formats */
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#define GU_PSM_5650 (0) /* Display, Texture, Palette */
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#define GU_PSM_5650 (0) /* Display, Texture, Palette */
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#define GU_PSM_5551 (1) /* Display, Texture, Palette */
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#define GU_PSM_5551 (1) /* Display, Texture, Palette */
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@@ -378,8 +403,8 @@ void sceGuDrawBufferList(int psm, void* fbp, int fbw);
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* Turn display on or off
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* Turn display on or off
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*
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*
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* Available states are:
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* Available states are:
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* - GU_TRUE (1) - Turns display on
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* - GU_DISPLAY_ON (1) - Turns display on
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* - GU_FALSE (0) - Turns display off
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* - GU_DISPLAY_OFF (0) - Turns display off
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*
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*
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* @param state - Turn display on or off
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* @param state - Turn display on or off
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* @return State of the display prior to this call
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* @return State of the display prior to this call
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@@ -536,8 +561,9 @@ void* sceGuGetMemory(int size);
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*
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*
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* @param ctype - Context Type
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* @param ctype - Context Type
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* @param list - Pointer to display-list (16 byte aligned)
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* @param list - Pointer to display-list (16 byte aligned)
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* @return 0 for success, < 0 for failure
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**/
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**/
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void sceGuStart(int ctype, void* list);
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int sceGuStart(int ctype, void* list);
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/**
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/**
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* Finish current display list and go back to the parent context
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* Finish current display list and go back to the parent context
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@@ -15,20 +15,19 @@ void _sceGuResetGlobalVariables()
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gu_init = 0;
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gu_init = 0;
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gu_states = 0;
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gu_states = 0;
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gu_current_frame = 0;
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gu_object_stack_depth = 0;
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gu_object_stack_depth = 0;
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gu_display_on = GU_FALSE;
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gu_display_on = GU_DISPLAY_OFF;
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gu_call_mode = GU_CALL_NORMAL;
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gu_call_mode = GU_CALL_NORMAL;
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gu_draw_buffer.pixel_size = 1;
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gu_draw_buffer.pixel_size = GU_PSM_5551;
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gu_draw_buffer.frame_width = 0;
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gu_draw_buffer.frame_width = GU_SCR_WIDTH;
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gu_draw_buffer.frame_buffer = 0;
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gu_draw_buffer.frame_buffer = 0;
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gu_draw_buffer.disp_buffer = 0;
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gu_draw_buffer.disp_buffer = 0;
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gu_draw_buffer.depth_buffer = 0;
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gu_draw_buffer.depth_buffer = 0;
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gu_draw_buffer.depth_width = 0;
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gu_draw_buffer.depth_width = 0;
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gu_draw_buffer.width = 480;
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gu_draw_buffer.width = GU_SCR_WIDTH;
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gu_draw_buffer.height = 272;
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gu_draw_buffer.height = GU_SCR_HEIGHT;
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for (i = 0; i < 3; ++i)
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for (i = 0; i < 3; ++i)
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{
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{
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@@ -58,6 +57,6 @@ void _sceGuResetGlobalVariables()
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context->texture_mode = 0;
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context->texture_mode = 0;
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}
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}
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gu_settings.sig = 0;
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gu_settings.sig = NULL;
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gu_settings.fin = 0;
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gu_settings.fin = NULL;
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}
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}
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@@ -25,7 +25,8 @@ int sceGuCallList(const void *list)
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}
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}
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res = _sceGuUpdateStallAddr();
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res = _sceGuUpdateStallAddr();
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if (res < 0) {
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if (res < 0)
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{
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return res;
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return res;
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}
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}
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return 0;
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return 0;
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@@ -10,11 +10,11 @@
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void sceGuDepthBuffer(void *zbp, int zbw)
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void sceGuDepthBuffer(void *zbp, int zbw)
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{
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{
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sendCommandi(Z_BUF_PTR, ((unsigned int)zbp));
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sendCommandi(Z_BUF_WIDTH, ((((unsigned int)zbp) & 0xff000000) >> 8) | zbw);
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gu_draw_buffer.depth_buffer = zbp;
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gu_draw_buffer.depth_buffer = zbp;
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if (!gu_draw_buffer.depth_width || (gu_draw_buffer.depth_width != zbw))
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if (!gu_draw_buffer.depth_width || (gu_draw_buffer.depth_width != zbw))
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gu_draw_buffer.depth_width = zbw;
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gu_draw_buffer.depth_width = zbw;
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sendCommandi(Z_BUF_PTR, ((unsigned int)zbp));
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sendCommandi(Z_BUF_WIDTH, ((((unsigned int)zbp) & 0xff000000) >> 8) | zbw);
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}
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}
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@@ -11,12 +11,6 @@
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#include <pspkernel.h>
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspdisplay.h>
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static inline void drawRegion(int x, int y, int width, int height)
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{
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sendCommandi(REGION1, (y << 10) | x);
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sendCommandi(REGION2, (((y + height) - 1) << 10) | ((x + width) - 1));
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}
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void sceGuDispBuffer(int width, int height, void *dispbp, int dispbw)
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void sceGuDispBuffer(int width, int height, void *dispbp, int dispbw)
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{
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{
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gu_draw_buffer.width = width;
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gu_draw_buffer.width = width;
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@@ -26,9 +20,8 @@ void sceGuDispBuffer(int width, int height, void *dispbp, int dispbw)
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if (!gu_draw_buffer.frame_width || (gu_draw_buffer.frame_width != dispbw))
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if (!gu_draw_buffer.frame_width || (gu_draw_buffer.frame_width != dispbw))
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gu_draw_buffer.frame_width = dispbw;
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gu_draw_buffer.frame_width = dispbw;
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drawRegion(0, 0, gu_draw_buffer.width, gu_draw_buffer.height);
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sceDisplaySetMode(PSP_DISPLAY_MODE_LCD, gu_draw_buffer.width, gu_draw_buffer.height);
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sceDisplaySetMode(0, gu_draw_buffer.width, gu_draw_buffer.height);
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if (gu_display_on)
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if (gu_display_on == GU_DISPLAY_ON)
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sceDisplaySetFrameBuf((void *)(((unsigned int)ge_edram_address) + ((unsigned int)gu_draw_buffer.disp_buffer)), dispbw, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTVSYNC);
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sceDisplaySetFrameBuf((void *)(((unsigned int)ge_edram_address) + ((unsigned int)gu_draw_buffer.disp_buffer)), dispbw, gu_draw_buffer.pixel_size, PSP_DISPLAY_SETBUF_NEXTVSYNC);
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}
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}
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@@ -11,7 +11,7 @@
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#include <pspkernel.h>
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#include <pspkernel.h>
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#include <pspge.h>
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#include <pspge.h>
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void* sceGuGetMemory(int size)
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void *sceGuGetMemory(int size)
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{
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{
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// some kind of 4-byte alignment?
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// some kind of 4-byte alignment?
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size += 3;
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size += 3;
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@@ -18,8 +18,7 @@
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// Concrete value
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// Concrete value
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#define CV(command, value) (uint32_t)(command << 24 | value)
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#define CV(command, value) (uint32_t)(command << 24 | value)
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static unsigned int __attribute__((aligned(16))) ge_init_list[] =
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static unsigned int __attribute__((aligned(16))) ge_init_list[] = {
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{
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ZV(NOP),
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ZV(NOP),
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ZV(VADDR),
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ZV(VADDR),
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ZV(IADDR),
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ZV(IADDR),
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@@ -8,7 +8,7 @@
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#include "guInternal.h"
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#include "guInternal.h"
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void sceGuLight(int light, int type, int components, const ScePspFVector3* position)
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void sceGuLight(int light, int type, int components, const ScePspFVector3 *position)
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{
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{
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GuLightSettings* settings = &light_settings[light];
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GuLightSettings* settings = &light_settings[light];
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@@ -8,7 +8,7 @@
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#include "guInternal.h"
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#include "guInternal.h"
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void sceGuLightSpot(int light, const ScePspFVector3* direction, float exponent, float cutoff)
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void sceGuLightSpot(int light, const ScePspFVector3 *direction, float exponent, float cutoff)
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{
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{
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GuLightSettings* settings = &light_settings[light];
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GuLightSettings* settings = &light_settings[light];
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@@ -13,7 +13,7 @@ void sceGuSetAllStatus(int status)
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unsigned int i;
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unsigned int i;
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for (i = 0; i < GU_MAX_STATUS; ++i)
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for (i = 0; i < GU_MAX_STATUS; ++i)
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{
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{
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if ((status >> i)&1)
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if ((status >> i) & 1)
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sceGuEnable(i);
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sceGuEnable(i);
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else
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else
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sceGuDisable(i);
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sceGuDisable(i);
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@@ -12,7 +12,7 @@
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#include <pspge.h>
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#include <pspge.h>
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#include <pspuser.h>
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#include <pspuser.h>
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void sceGuStart(int ctype, void *list)
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int sceGuStart(int ctype, void *list)
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{
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{
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int intr;
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int intr;
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GuContext *context = &gu_contexts[ctype];
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GuContext *context = &gu_contexts[ctype];
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@@ -34,7 +34,13 @@ void sceGuStart(int ctype, void *list)
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|
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if (ctype == GU_DIRECT)
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if (ctype == GU_DIRECT)
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{
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{
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ge_list_executed[0] = sceGeListEnQueue(local_list, local_list, gu_settings.ge_callback_id, NULL);
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int res;
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res = sceGeListEnQueue(local_list, local_list, gu_settings.ge_callback_id, NULL);
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if (res < 0)
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{
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return res;
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}
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ge_list_executed[0] = res;
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gu_settings.signal_offset = 0;
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gu_settings.signal_offset = 0;
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}
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}
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@@ -63,4 +69,6 @@ void sceGuStart(int ctype, void *list)
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sendCommandi(FRAME_BUF_PTR, ((unsigned int)gu_draw_buffer.frame_buffer));
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sendCommandi(FRAME_BUF_PTR, ((unsigned int)gu_draw_buffer.frame_buffer));
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sendCommandi(FRAME_BUF_WIDTH, ((((unsigned int)gu_draw_buffer.frame_buffer) & 0xff000000) >> 8) | gu_draw_buffer.frame_width);
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sendCommandi(FRAME_BUF_WIDTH, ((((unsigned int)gu_draw_buffer.frame_buffer) & 0xff000000) >> 8) | gu_draw_buffer.frame_width);
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}
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}
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return 0;
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}
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}
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@@ -11,24 +11,22 @@
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#include <pspkernel.h>
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspdisplay.h>
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void* sceGuSwapBuffers(void)
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void *sceGuSwapBuffers(void)
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{
|
{
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if (gu_settings.swapBuffersCallback)
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if (gu_settings.swapBuffersCallback)
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{
|
{
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gu_settings.swapBuffersCallback(&gu_draw_buffer.disp_buffer,&gu_draw_buffer.frame_buffer);
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gu_settings.swapBuffersCallback(&gu_draw_buffer.disp_buffer, &gu_draw_buffer.frame_buffer);
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} else {
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}
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void* temp = gu_draw_buffer.disp_buffer;
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else
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{
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void *temp = gu_draw_buffer.disp_buffer;
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gu_draw_buffer.disp_buffer = gu_draw_buffer.frame_buffer;
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gu_draw_buffer.disp_buffer = gu_draw_buffer.frame_buffer;
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gu_draw_buffer.frame_buffer = temp;
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gu_draw_buffer.frame_buffer = temp;
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||||||
}
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}
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||||||
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if (gu_display_on)
|
if (gu_display_on == GU_TRUE)
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sceDisplaySetFrameBuf((void*)((unsigned int)ge_edram_address + (unsigned int)gu_draw_buffer.disp_buffer), gu_draw_buffer.frame_width, gu_draw_buffer.pixel_size, gu_settings.swapBuffersBehaviour);
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sceDisplaySetFrameBuf((void *)((unsigned int)ge_edram_address + (unsigned int)gu_draw_buffer.disp_buffer), gu_draw_buffer.frame_width, gu_draw_buffer.pixel_size, gu_settings.swapBuffersBehaviour);
|
||||||
|
|
||||||
// TODO: remove this? it serves no real purpose
|
|
||||||
gu_current_frame ^= 1;
|
|
||||||
|
|
||||||
// return (void*)gu_settings.swapBuffersBehaviour;
|
|
||||||
return gu_draw_buffer.frame_buffer;
|
return gu_draw_buffer.frame_buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -19,37 +19,33 @@ static unsigned int getMemorySize(unsigned int width, unsigned int height, unsig
|
|||||||
{
|
{
|
||||||
case GU_PSM_T4:
|
case GU_PSM_T4:
|
||||||
return (width * height) >> 1;
|
return (width * height) >> 1;
|
||||||
|
|
||||||
case GU_PSM_T8:
|
case GU_PSM_T8:
|
||||||
return width * height;
|
return width * height;
|
||||||
|
|
||||||
case GU_PSM_5650:
|
case GU_PSM_5650:
|
||||||
case GU_PSM_5551:
|
case GU_PSM_5551:
|
||||||
case GU_PSM_4444:
|
case GU_PSM_4444:
|
||||||
case GU_PSM_T16:
|
case GU_PSM_T16:
|
||||||
return 2 * width * height;
|
return 2 * width * height;
|
||||||
|
|
||||||
case GU_PSM_8888:
|
case GU_PSM_8888:
|
||||||
case GU_PSM_T32:
|
case GU_PSM_T32:
|
||||||
return 4 * width * height;
|
return 4 * width * height;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void* guGetStaticVramBuffer(unsigned int width, unsigned int height, unsigned int psm)
|
void *guGetStaticVramBuffer(unsigned int width, unsigned int height, unsigned int psm)
|
||||||
{
|
{
|
||||||
unsigned int memSize = getMemorySize(width,height,psm);
|
unsigned int memSize = getMemorySize(width, height, psm);
|
||||||
staticOffset = (staticOffset + (ALIGNMENT-1)) &~ (ALIGNMENT-1);
|
staticOffset = (staticOffset + (ALIGNMENT - 1)) & ~(ALIGNMENT - 1);
|
||||||
void* result = (void*)staticOffset;
|
void *result = (void *)staticOffset;
|
||||||
staticOffset += memSize;
|
staticOffset += memSize;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void* guGetStaticVramTexture(unsigned int width, unsigned int height, unsigned int psm)
|
void *guGetStaticVramTexture(unsigned int width, unsigned int height, unsigned int psm)
|
||||||
{
|
{
|
||||||
void* result = guGetStaticVramBuffer(width,height,psm);
|
void *result = guGetStaticVramBuffer(width, height, psm);
|
||||||
return (void*)(((unsigned int)result) + ((unsigned int)sceGeEdramGetAddr()));
|
return (void *)(((unsigned int)result) + ((unsigned int)sceGeEdramGetAddr()));
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user