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Document and explicitly declare right analog stick input; display right analog stick in controller sample
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@@ -2373,7 +2373,7 @@ INCLUDE_FILE_PATTERNS =
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# recursively expanded use the := operator instead of the = operator.
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
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PREDEFINED = __attribute__(x)=
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PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS __attribute__(x)=
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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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# tag can be used to specify a list of macro names that should be expanded. The
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@@ -134,8 +134,27 @@ typedef struct SceCtrlData {
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unsigned char Lx;
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/** Y-axis value of the Analog Stick.*/
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unsigned char Ly;
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/** Reserved. */
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unsigned char Rsrv[6];
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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union {
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struct {
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#endif // DOXYGEN_SHOULD_SKIP_THIS
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/** X-axis value of the right Analog Stick, valid when using DualShock 3 on PSP GO,
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* a PS VITA system, through hardware/software hacking, or system emulation. */
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unsigned char Rx;
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/** Y-axis value of the right Analog Stick, valid when using DualShock 3 on PSP GO,
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* a PS VITA system, through hardware/software hacking, or system emulation. */
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unsigned char Ry;
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/** Reserved bytes unused by the firmware. */
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unsigned char Reserved[4];
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};
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/**
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* @private
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* Reserved bytes. This is deprecated with the implementation of Rx and Ry and only here for backwards compatibility.
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*/
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unsigned char Rsrv[6];
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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};
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#endif // DOXYGEN_SHOULD_SKIP_THIS
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} SceCtrlData;
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/**
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@@ -75,8 +75,21 @@ int main(void)
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sceCtrlReadBufferPositive(&pad, 1);
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pspDebugScreenPrintf("Analog X = %3d ", pad.Lx);
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pspDebugScreenPrintf("Analog Y = %3d \n", pad.Ly);
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// 10 May 2025
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// ---
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// Depending on the configuration of the device the
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// sample is being ran on, it may support a second
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// analog stick. Known instances of this are:
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// 1. On a PSP GO system with a connected DualShock 3
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// 2. On a PS VITA system
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// 3. On the PPSSPP emulator if bound in configuration settings
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// 4. Through hardware or software modification (see https://github.com/operation-ditto)
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// Due to these instances we should also report the second
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// stick to the screen.
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pspDebugScreenPrintf("L Analog X = %3d \n", pad.Lx);
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pspDebugScreenPrintf("L Analog Y = %3d \n", pad.Ly);
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pspDebugScreenPrintf("R Analog X = %3d \n", pad.Rx);
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pspDebugScreenPrintf("R Analog Y = %3d \n", pad.Ry);
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if (pad.Buttons != 0){
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if (pad.Buttons & PSP_CTRL_SQUARE){
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