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clean: remove unused macros
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@@ -96,7 +96,6 @@ static const unsigned int __attribute__((aligned(16))) texture[256] = {
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#define SCR_HEIGHT (272)
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#define PIXEL_SIZE (4) /* change this if you change to another screenmode */
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#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)
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#define ZBUF_SIZE (BUF_WIDTH SCR_HEIGHT * 2) /* zbuffer seems to be 16-bit? */
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typedef struct {
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float s, t;
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