Clean ups around sceGu

- Fix sceGuBreak
- Fix sceGuContinue
- Fix sceGuDrawArrayN
- Fix sceGuMorphWeight
- Remove unnecessary 0xffffff as it is done by sendCommandi
- Improve the name of some parameters
- Create and use GU_MAX_STATUS
- Remove magic numbers in `sceGuMaterial`
- Remove magic numbers in `sceGuMorphWeight`
- Remove magic numbers in `sceGuSetMatrix`
- Remove magic numbers in `sceGuSignal`
This commit is contained in:
Francisco Javier Trujillo Mata
2025-05-04 20:03:33 +02:00
parent 3af3247136
commit 36a4b80f91
41 changed files with 151 additions and 99 deletions

View File

@@ -8,12 +8,12 @@
#include "guInternal.h"
void sceGuTexMode(int tpsm, int maxmips, int a2, int swizzle)
void sceGuTexMode(int tpsm, int maxmips, int mc, int swizzle)
{
GuContext *context = &gu_contexts[gu_curr_context];
context->texture_mode = tpsm;
sendCommandi(TEX_MODE, (maxmips << 16) | (a2 << 8) | (swizzle));
sendCommandi(TEX_MODE, (maxmips << 16) | (mc << 8) | (swizzle));
sendCommandi(TEX_FORMAT, tpsm);
sceGuTexFlush();