Clean ups around sceGu

- Fix sceGuBreak
- Fix sceGuContinue
- Fix sceGuDrawArrayN
- Fix sceGuMorphWeight
- Remove unnecessary 0xffffff as it is done by sendCommandi
- Improve the name of some parameters
- Create and use GU_MAX_STATUS
- Remove magic numbers in `sceGuMaterial`
- Remove magic numbers in `sceGuMorphWeight`
- Remove magic numbers in `sceGuSetMatrix`
- Remove magic numbers in `sceGuSignal`
This commit is contained in:
Francisco Javier Trujillo Mata
2025-05-04 20:03:33 +02:00
parent 3af3247136
commit 36a4b80f91
41 changed files with 151 additions and 99 deletions

View File

@@ -16,13 +16,13 @@ void sceGuDrawArray(int prim, int vtype, int count, const void *indices, const v
if (indices)
{
sendCommandi(BASE, (((unsigned int)indices) >> 8) & 0xf0000);
sendCommandi(IADDR, ((unsigned int)indices) & 0xffffff);
sendCommandi(IADDR, ((unsigned int)indices));
}
if (vertices)
{
sendCommandi(BASE, (((unsigned int)vertices) >> 8) & 0xf0000);
sendCommandi(VADDR, ((unsigned int)vertices) & 0xffffff);
sendCommandi(VADDR, ((unsigned int)vertices));
}
sendCommandiStall(PRIM, (prim << 16) | count);