Clean ups around sceGu

- Fix sceGuBreak
- Fix sceGuContinue
- Fix sceGuDrawArrayN
- Fix sceGuMorphWeight
- Remove unnecessary 0xffffff as it is done by sendCommandi
- Improve the name of some parameters
- Create and use GU_MAX_STATUS
- Remove magic numbers in `sceGuMaterial`
- Remove magic numbers in `sceGuMorphWeight`
- Remove magic numbers in `sceGuSetMatrix`
- Remove magic numbers in `sceGuSignal`
This commit is contained in:
Francisco Javier Trujillo Mata
2025-05-04 20:03:33 +02:00
parent 3af3247136
commit 36a4b80f91
41 changed files with 151 additions and 99 deletions

View File

@@ -10,7 +10,7 @@
void sceGuClutLoad(int num_blocks, const void *cbp)
{
sendCommandi(CLUT_BUF_PTR, ((unsigned int)cbp) & 0xffffff);
sendCommandi(CLUT_BUF_PTR, ((unsigned int)cbp));
sendCommandi(CLUT_BUF_WIDTH, (((unsigned int)cbp) >> 8) & 0xf0000);
sendCommandi(CLUT_LOAD, num_blocks);
}