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PSP Software Development Kit
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Version 1.0+beta2
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http://www.pspdev.org/
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Introduction
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The PSP Software Development Kit (PSPSDK) is a collection of Open Source
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tools and libraries written for Sony's Playstation Portable (PSP) gaming
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console. It also includes documentation and other resources developers can
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use to write software for the PSP.
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PSPSDK is distributed under a BSD-compatible license, with the exception
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of the files located in tools/PrxEncrypter. The files located in the
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tools/PrxEncrypter directory are subject to the terms of the GNU General
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Public License version 3. See the LICENSE files for more information.
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Features
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PSPSDK provides a full set of libraries for creating PSP software:
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* Stub libraries and headers for interfacing with the PSP operating
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system, ranging from threading libraries, file io, display driver
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and wifi networking.
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* Basic runtime support (crt0) for executables and libraries.
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* A minimal port of the Standard C Library (libc) is included. PSPSDK's
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mini-libc provides portable memory allocation, string formatting, and
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several other Standard C Library functions.
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* Support code for linking with the full Standard C Library provided with
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the PSPDEV toolchain.
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* An implementation of the libGU graphics library. libGU provides an
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interface to the 2D and 3D hardware acceleration features found in the
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PSP's Graphic Engine.
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* An implementation of the libGUM library. libGUM provides an interface
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for manipulating matrices for use in 3D software.
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* A simple audio library which can be used to play back PCM audio streams.
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* Support for building static executables and PRX files (relocatable
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modules).
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PSPSDK also includes several tools to assist in building PSP software:
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* bin2c, bin2o, and bin2s for converting binary files into C source,
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object files, and assembler source files, respectively.
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* mksfo for creating PARAM.SFO files.
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* pack-pbp and unpack-pbp for adding files to and removing files from
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EBOOT.PBP.
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* psp-config for locating PSPDEV tools and libraries.
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* psp-prxgen for converting specially made ELFs to PRX files.
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* psp-build-exports for creating export tables
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* psp-fixup-imports for fixing up import tables post-linking to remove
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unused functions from the executable.
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Documentation for the libraries are also provided, and can be found in the
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doc/ directory of the PSPSDK source and binary distributions.
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A library for Make (build.mak) is also included to provide an easy way to
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build simple programs and libraries. See any PSPSDK sample program for
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details on how build.mak is used.
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Installation
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PSPSDK is distributed in both source and binary packages. If you only
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want to use the PSPSDK tools and libraries to develop your software you'll
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want to grab the binary distribution of PSPSDK specific to your development
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platform. If you need fine-grained control over how PSPSDK is installed on
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your system, or if you would like to modify PSPSDK then grab the source
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distribution. You can also install PSPSDK from Subversion, see "Installation
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from Subversion" below for details.
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Requirements
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To use PSPSDK you must have the following software installed:
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* The PSPDEV Toolchain. PSPSDK requires the GNU toolchain (GCC and
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binutils) targetted to the PSP. You can find binary packages of these
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tools at http://www.pspdev.org/. You can find a script to build and
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install the toolchain at https://github.com/pspdev/psptoolchain.
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In addition to the above requirements, if you plan on building PSPSDK from
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source, you will need:
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* Make. Note: GNU Make may not be required, but if you run into problems
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building from source you may want to install it. You can find GNU Make
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at http://www.gnu.org/software/make/.
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If you plan on building PSPSDK directly from the Subversion repository you
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will need:
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* A Subversion client. A popular client for Windows is TortoiseSVN
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(http://tortoisesvn.tigris.org/).
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* GNU autotools. You will need a recent version of autoconf
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(http://www.gnu.org/software/autoconf/) and automake
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(http://sourceware.org/automake/).
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The following packages are not required to build PSPSDK, but are used to
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build documentation and other optional resources:
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* Doxygen. You can find Doxygen at http://www.stack.nl/~dimitri/doxygen/.
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If you want to view the pretty source dependency graphs, then you will
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also need to install Graphviz (http://www.graphviz.org/).
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Installation from binary
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Download the PSPSDK binary package specific to your development system.
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For example, if you are using Windows, you will want to download the file
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pspsdk-1.0-win32.zip.
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Extract or unzip the package into the folder where the PSPDEV toolchain is
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installed. For example, on a Windows system you may have installed the PSPDEV
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toolchain to C:\pspdev. You would then unzip PSPSDK into C:\pspdev.
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Update your PATH environment variable to point to the PSPSDK tools
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directory. In the above example, if you installed PSPSDK to C:\pspdev, you
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would add C:\pspdev\bin to your PATH.
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Installation from source
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PSPSDK uses the GNU autotools (autoconf and automake) for its build
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system. To install PSPSDK from a source distribution, run the following
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commands after unpacking it:
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./configure
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make
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make doxygen-doc
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make install
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If you haven't installed Doxygen or don't want to build the library
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documentation, you can skip the
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Installation from Subversion
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PSPSDK can be found in the Subversion repository located at
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svn://svn.pspdev.org/psp. If you are using the command line version of the
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Subversion client, you can the following command to download PSPSDK:
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svn co svn://svn.pspdev.org/psp/trunk/pspsdk
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Once you've downloaded PSPSDK, run the following from the pspsdk directory
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to create the configure script and support files (you must have autoconf and
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automake installed):
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./bootstrap
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You can now run the commands listed in the "Installation from source"
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section.
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Notes
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* This is a BETA release of PSPSDK. Some of the features and tools
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described here may not be fully implemented.
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* By default PSPSDK will install into the directory where the PSPDEV
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toolchain is installed. If you decide to install PSPSDK somewhere else
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then you must define a PSPSDK environment variable that points to your
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alternate directory. The psp-config build utility will look for PSPSDK
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in the location specified in the PSPSDK environment variable first, or
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use its own location to determine where PSPSDK is installed.
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* The Makefile templates provided by the sample code are designed for
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building a single executable or a library, but not both. If you plan on
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using these templates in your project to build both libraries
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and executables be aware that you will have to structure your project so
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that each library and executable are built in a seperate directory.
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Bugs
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If you find a bug in PSPSDK, send an e-mail describing the bug to
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pspsdk-bugs@lists.ps2dev.org. If possible, include any code or documentation
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that can be used by the PSPSDK developers to recreate the bug.
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Resources
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Mailing Lists
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pspsdk-bugs@lists.ps2dev.org
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Use this list to report any bugs you find in PSPSDK. To subscribe, send an
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empty e-mail message to pspsdk-bugs-subscribe@lists.ps2dev.org.
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For a full list of PSP development mailing lists, see
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http://lists.ps2dev.org/.
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Web Forums
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http://forums.ps2dev.org/
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The PSP development forums are an excellent place to find out about the
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latest PSP homebrew games, demos, and other software. PSPSDK has it's own
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dedicated forum titled 'PSPSDK Support and Development'. Use this forum to
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find out about the most recent PSPSDK developments and to ask questions
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about PSPSDK.
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Subversion
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svn://svn.pspdev.org/
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http://svn.pspdev.org/
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PSPDEV tools and libraries can be found in the psp/ repository at
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svn://svn.pspdev.org/. PSP homebrew games, demos, and other applications
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can be found in the pspware/ repository located at the same URL. To view
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the contents of these repositories using a Web browser, visit
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http://svn.pspdev.org/.
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Internet Relay Chat (IRC)
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The PSPSDK developers can be found hanging out in the #pspdev channel
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on irc.freenode.net.
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Thanks
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The pspsdk developers wish to thank all the people who have contributed
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bug fixes, ideas and support for the project.
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Also big thanks to nem for kicking off PSP development with all his work,
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the original imports system is based on his work in the hello world demo.
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