Files
cglm/test/src/test_cam.c
2018-11-28 23:22:30 +03:00

55 lines
1.2 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "test_common.h"
void
test_camera_lookat(void **state) {
mat4 view1, view2;
vec3 center,
eye = {0.024f, 14.6f, 67.04f},
dir = {0.0f, 0.0f, -1.0f},
up = {0.0f, 1.0f, 0.0f}
;
glm_vec3_add(eye, dir, center);
glm_lookat(eye, center, up, view1);
glm_look(eye, dir, up, view2);
test_assert_mat4_eq(view1, view2);
}
void
test_camera_decomp(void **state) {
mat4 proj, proj2;
vec4 sizes;
float aspect, fovy, nearVal, farVal;
aspect = 0.782f;
fovy = glm_rad(49.984f);
nearVal = 0.1f;
farVal = 100.0f;
glm_perspective(fovy, aspect, nearVal, farVal, proj);
assert_true(fabsf(aspect - glm_persp_aspect(proj)) < FLT_EPSILON);
assert_true(fabsf(fovy - glm_persp_fovy(proj)) < FLT_EPSILON);
assert_true(fabsf(49.984f - glm_deg(glm_persp_fovy(proj))) < FLT_EPSILON);
glm_persp_sizes(proj, fovy, sizes);
glm_frustum(-sizes[0] * 0.5,
sizes[0] * 0.5,
-sizes[1] * 0.5,
sizes[1] * 0.5,
nearVal,
farVal,
proj2);
test_assert_mat4_eq(proj, proj2);
}