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cglm/docs/source/mat2.rst
Bruce Mitchener e4419c4f18 Fix typos.
2024-02-08 15:12:30 +07:00

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.. default-domain:: C
mat2
====
Header: cglm/mat2.h
Table of contents (click to go):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Macros:
1. GLM_mat2_IDENTITY_INIT
#. GLM_mat2_ZERO_INIT
#. GLM_mat2_IDENTITY
#. GLM_mat2_ZERO
Functions:
1. :c:func:`glm_mat2_copy`
#. :c:func:`glm_mat2_identity`
#. :c:func:`glm_mat2_identity_array`
#. :c:func:`glm_mat2_zero`
#. :c:func:`glm_mat2_mul`
#. :c:func:`glm_mat2_transpose_to`
#. :c:func:`glm_mat2_transpose`
#. :c:func:`glm_mat2_mulv`
#. :c:func:`glm_mat2_scale`
#. :c:func:`glm_mat2_det`
#. :c:func:`glm_mat2_inv`
#. :c:func:`glm_mat2_trace`
#. :c:func:`glm_mat2_swap_col`
#. :c:func:`glm_mat2_swap_row`
#. :c:func:`glm_mat2_rmc`
#. :c:func:`glm_mat2_make`
Functions documentation
~~~~~~~~~~~~~~~~~~~~~~~
.. c:function:: void glm_mat2_copy(mat2 mat, mat2 dest)
copy mat2 to another one (dest).
Parameters:
| *[in]* **mat** source
| *[out]* **dest** destination
.. c:function:: void glm_mat2_identity(mat2 mat)
copy identity mat2 to mat, or makes mat to identity
Parameters:
| *[out]* **mat** matrix
.. c:function:: void glm_mat2_identity_array(mat2 * __restrict mat, size_t count)
make given matrix array's each element identity matrix
Parameters:
| *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled)
| *[in]* **count** count of matrices
.. c:function:: void glm_mat2_zero(mat2 mat)
make given matrix zero
Parameters:
| *[in,out]* **mat** matrix
.. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
multiply m1 and m2 to dest
m1, m2 and dest matrices can be same matrix, it is possible to write this:
.. code-block:: c
mat2 m = GLM_mat2_IDENTITY_INIT;
glm_mat2_mul(m, m, m);
Parameters:
| *[in]* **m1** left matrix
| *[in]* **m2** right matrix
| *[out]* **dest** destination matrix
.. c:function:: void glm_mat2_transpose_to(mat2 m, mat2 dest)
transpose mat4 and store in dest
source matrix will not be transposed unless dest is m
Parameters:
| *[in]* **mat** source
| *[out]* **dest** destination
.. c:function:: void glm_mat2_transpose(mat2 m)
transpose mat2 and store result in same matrix
Parameters:
| *[in]* **mat** source
| *[out]* **dest** destination
.. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
multiply mat2 with vec2 (column vector) and store in dest vector
Parameters:
| *[in]* **mat** mat2 (left)
| *[in]* **v** vec2 (right, column vector)
| *[out]* **dest** destination (result, column vector)
.. c:function:: void glm_mat2_scale(mat2 m, float s)
multiply matrix with scalar
Parameters:
| *[in, out]* **m** matrix
| *[in]* **s** scalar
.. c:function:: float glm_mat2_det(mat2 mat)
returns mat2 determinant
Parameters:
| *[in]* **mat** matrix
Returns:
mat2 determinant
.. c:function:: void glm_mat2_inv(mat2 mat, mat2 dest)
inverse mat2 and store in dest
Parameters:
| *[in]* **mat** matrix
| *[out]* **dest** destination (inverse matrix)
.. c:function:: void glm_mat2_trace(mat2 m)
| sum of the elements on the main diagonal from upper left to the lower right
Parameters:
| *[in]* **m** matrix
Returns:
trace of matrix
.. c:function:: void glm_mat2_swap_col(mat2 mat, int col1, int col2)
swap two matrix columns
Parameters:
| *[in, out]* **mat** matrix
| *[in]* **col1** col1
| *[in]* **col2** col2
.. c:function:: void glm_mat2_swap_row(mat2 mat, int row1, int row2)
swap two matrix rows
Parameters:
| *[in, out]* **mat** matrix
| *[in]* **row1** row1
| *[in]* **row2** row2
.. c:function:: float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
| **rmc** stands for **Row** * **Matrix** * **Column**
| helper for R (row vector) * M (matrix) * C (column vector)
| the result is scalar because R * M = Matrix1x2 (row vector),
| then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
Parameters:
| *[in]* **r** row vector or matrix1x2
| *[in]* **m** matrix2x2
| *[in]* **c** column vector or matrix2x1
Returns:
scalar value e.g. Matrix1x1
.. c:function:: void glm_mat2_make(float * __restrict src, mat2 dest)
Create mat2 matrix from pointer
| NOTE: **@src** must contain at least 4 elements.
Parameters:
| *[in]* **src** pointer to an array of floats
| *[out]* **dest** destination matrix2x2