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256 lines
6.2 KiB
C
256 lines
6.2 KiB
C
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#ifndef cglm_simd_wasm_h
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#define cglm_simd_wasm_h
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#include "intrin.h"
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#ifdef CGLM_SIMD_WASM
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#include <wasm_simd128.h>
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#define glmm_load(p) wasm_v128_load(p)
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#define glmm_store(p, a) wasm_v128_store(p, (a))
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#define glmm_set1(x) wasm_f32x4_splat(x)
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#define glmm_128 v128_t
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#define _MM_SHUFFLE(w, z, y, x) (((w) << 6) | ((z) << 4) | ((y) << 2) | (x))
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#define _mm_shuffle_ps(__a, __b, __mask) \
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((glmm_128)wasm_i32x4_shuffle(__a, __b, \
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(((__mask) >> 0) & 0x3) + 0, \
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(((__mask) >> 2) & 0x3) + 0, \
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(((__mask) >> 4) & 0x3) + 4, \
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(((__mask) >> 6) & 0x3) + 4))
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#define glmm_shuff1(xmm, z, y, x, w) _mm_shuffle_ps(xmm, xmm, _MM_SHUFFLE(z, y, x, w))
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#define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
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#define glmm_splat_x(x) glmm_splat(x, 0)
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#define glmm_splat_y(x) glmm_splat(x, 1)
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#define glmm_splat_z(x) glmm_splat(x, 2)
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#define glmm_splat_w(x) glmm_splat(x, 3)
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#define _mm_cvtss_f32(v) wasm_f32x4_extract_lane(v, 0)
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static inline glmm_128 __attribute__((__always_inline__, __nodebug__))
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_mm_unpackhi_ps(glmm_128 __a, glmm_128 __b)
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{
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return wasm_i32x4_shuffle(__a, __b, 2, 6, 3, 7);
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}
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static inline glmm_128 __attribute__((__always_inline__, __nodebug__))
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_mm_unpacklo_ps(glmm_128 __a, glmm_128 __b)
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{
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return wasm_i32x4_shuffle(__a, __b, 0, 4, 1, 5);
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}
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static inline glmm_128 __attribute__((__always_inline__, __nodebug__))
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_mm_movehl_ps(glmm_128 __a, glmm_128 __b)
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{
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return wasm_i32x4_shuffle(__a, __b, 6, 7, 2, 3);
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}
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static inline glmm_128 __attribute__((__always_inline__, __nodebug__))
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_mm_movelh_ps(glmm_128 __a, glmm_128 __b)
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{
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return wasm_i32x4_shuffle(__a, __b, 0, 1, 4, 5);
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}
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static inline glmm_128 __attribute__((__always_inline__, __nodebug__))
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_mm_sqrt_ss(glmm_128 __a)
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{
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return wasm_i32x4_shuffle(__a, wasm_f32x4_sqrt(__a), 4, 1, 2, 3);
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}
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static __inline__ glmm_128 __attribute__((__always_inline__, __nodebug__))
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_mm_rcp_ps(glmm_128 __a)
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{
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return (glmm_128)wasm_f32x4_div((glmm_128)wasm_f32x4_splat(1.0f), (glmm_128)__a);
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}
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static __inline__ void __attribute__((__always_inline__, __nodebug__))
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_mm_storeu_ps(float *__p, glmm_128 __a)
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{
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struct __unaligned {
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glmm_128 __v;
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} __attribute__((__packed__, __may_alias__));
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((struct __unaligned *)__p)->__v = __a;
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}
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static __inline__ void __attribute__((__always_inline__, __nodebug__))
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_mm_store_ss(float *__p, glmm_128 __a)
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{
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wasm_v128_store32_lane((void*)__p, (glmm_128)__a, 0);
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}
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#define _MM_TRANSPOSE4_PS(row0, row1, row2, row3) \
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do { \
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glmm_128 __row0 = (row0); \
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glmm_128 __row1 = (row1); \
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glmm_128 __row2 = (row2); \
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glmm_128 __row3 = (row3); \
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glmm_128 __tmp0 = _mm_unpacklo_ps(__row0, __row1); \
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glmm_128 __tmp1 = _mm_unpackhi_ps(__row0, __row1); \
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glmm_128 __tmp2 = _mm_unpacklo_ps(__row2, __row3); \
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glmm_128 __tmp3 = _mm_unpackhi_ps(__row2, __row3); \
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(row0) = _mm_movelh_ps(__tmp0, __tmp2); \
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(row1) = _mm_movehl_ps(__tmp2, __tmp0); \
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(row2) = _mm_movelh_ps(__tmp1, __tmp3); \
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(row3) = _mm_movehl_ps(__tmp3, __tmp1); \
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} while (0)
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static inline
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glmm_128
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glmm_abs(glmm_128 x) {
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return wasm_v128_andnot(x, wasm_f32x4_splat(-0.0f));
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}
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static inline
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glmm_128
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glmm_vhadd(glmm_128 v) {
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glmm_128 x0;
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x0 = wasm_f32x4_add(v, glmm_shuff1(v, 0, 1, 2, 3));
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x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 0, 1));
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return x0;
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}
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static inline
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glmm_128
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glmm_vhadds(glmm_128 v) {
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glmm_128 shuf, sums;
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shuf = glmm_shuff1(v, 2, 3, 0, 1);
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sums = wasm_f32x4_add(v, shuf);
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shuf = _mm_movehl_ps(shuf, sums);
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sums = wasm_i32x4_shuffle(sums, wasm_f32x4_add(sums, shuf), 4, 1, 2, 3);
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return sums;
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}
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static inline
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float
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glmm_hadd(glmm_128 v) {
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return _mm_cvtss_f32(glmm_vhadds(v));
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}
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static inline
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glmm_128
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glmm_vhmin(glmm_128 v) {
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glmm_128 x0, x1, x2;
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x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
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x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
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x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
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return wasm_f32x4_pmin(x1, x2);
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}
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static inline
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float
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glmm_hmin(glmm_128 v) {
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return _mm_cvtss_f32(glmm_vhmin(v));
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}
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static inline
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glmm_128
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glmm_vhmax(glmm_128 v) {
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glmm_128 x0, x1, x2;
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x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
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x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
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x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
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return (glmm_128) wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
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}
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static inline
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float
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glmm_hmax(glmm_128 v) {
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return wasm_f32x4_extract_lane(glmm_vhmax(v), 0);
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}
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static inline
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glmm_128
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glmm_vdots(glmm_128 a, glmm_128 b) {
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return glmm_vhadds(wasm_f32x4_mul(a, b));
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}
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static inline
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glmm_128
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glmm_vdot(glmm_128 a, glmm_128 b) {
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glmm_128 x0;
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x0 = wasm_f32x4_mul(a, b);
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x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 3, 2));
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return wasm_f32x4_add(x0, glmm_shuff1(x0, 0, 1, 0, 1));
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}
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static inline
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float
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glmm_dot(glmm_128 a, glmm_128 b) {
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return _mm_cvtss_f32(glmm_vdots(a, b));
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}
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static inline
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float
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glmm_norm(glmm_128 a) {
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return _mm_cvtss_f32(_mm_sqrt_ss(glmm_vhadds(wasm_f32x4_mul(a, a))));
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}
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static inline
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float
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glmm_norm2(glmm_128 a) {
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return _mm_cvtss_f32(glmm_vhadds(wasm_f32x4_mul(a, a)));
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}
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static inline
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float
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glmm_norm_one(glmm_128 a) {
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return _mm_cvtss_f32(glmm_vhadds(glmm_abs(a)));
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}
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static inline
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float
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glmm_norm_inf(glmm_128 a) {
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return _mm_cvtss_f32(glmm_vhmax(glmm_abs(a)));
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}
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static inline
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glmm_128
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glmm_load3(float v[3]) {
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glmm_128 xy = wasm_v128_load64_zero(v);
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return wasm_f32x4_replace_lane(xy, 2, v[2]);
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}
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static inline
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void
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glmm_store3(float v[3], glmm_128 vx) {
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wasm_v128_store64_lane(v, vx, 0);
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wasm_v128_store32_lane(&v[2], vx, 2);
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}
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static inline
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glmm_128
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glmm_div(glmm_128 a, glmm_128 b) {
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return wasm_f32x4_div(a, b);
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}
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static inline
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glmm_128
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glmm_fmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
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return wasm_f32x4_add(c, wasm_f32x4_mul(a, b));
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}
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static inline
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glmm_128
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glmm_fnmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
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return wasm_f32x4_sub(c, wasm_f32x4_mul(a, b));
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}
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static inline
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glmm_128
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glmm_fmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
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return wasm_f32x4_sub(wasm_f32x4_mul(a, b), c);
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}
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static inline
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glmm_128
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glmm_fnmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
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return wasm_v128_xor(wasm_f32x4_add(wasm_f32x4_mul(a, b), c), wasm_f32x4_splat(-0.0f));
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}
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#endif
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#endif /* cglm_simd_wasm_h */
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