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37 lines
1.4 KiB
ReStructuredText
37 lines
1.4 KiB
ReStructuredText
.. default-domain:: C
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Options
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===============================================================================
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A few options are provided via macros.
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Alignment
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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As default, cglm requires types to be aligned. Alignment requirements:
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vec3: 8 byte
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vec4: 16 byte
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mat4: 16 byte
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versor: 16 byte
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By starting **v0.4.5** cglm provides an option to disable alignment requirement.
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To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers.
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You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer
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to define it in build system. If you use pre-compiled verisons then you
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have to compile cglm with **CGLM_ALL_UNALIGNED** macro.
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**VERY VERY IMPORTANT:** If you use cglm in multiple projects and
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those projects are depends on each other, then
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| *ALWAYS* or *NEVER USE* **CGLM_ALL_UNALIGNED** macro in linked projects
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if you do not know what you are doing. Because a cglm header included
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via 'project A' may force types to be aligned and another cglm header
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included via 'project B' may not require alignment. In this case
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cglm functions will read from and write to **INVALID MEMORY LOCATIONs**.
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ALWAYS USE SAME CONFIGURATION / OPTION for **cglm** if you have multiple projects.
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For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too
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