mirror of
https://github.com/recp/cglm.git
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149 lines
2.2 KiB
C
149 lines
2.2 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_vec_h
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#define cglmc_vec_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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/* DEPRECATED! use _copy, _ucopy versions */
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#define glmc_vec_dup(v, dest) glmc_vec_copy(v, dest)
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#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
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#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
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CGLM_EXPORT
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void
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glmc_vec_copy(vec3 a, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_copy3(vec4 a, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_copy(vec4 v, vec4 dest);
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CGLM_EXPORT
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float
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glmc_vec_dot(vec3 a, vec3 b);
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CGLM_EXPORT
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float
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glmc_vec4_dot(vec4 a, vec4 b);
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CGLM_EXPORT
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void
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glmc_vec_cross(vec3 a, vec3 b, vec3 d);
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CGLM_EXPORT
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float
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glmc_vec_norm(vec3 vec);
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CGLM_EXPORT
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float
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glmc_vec4_norm(vec4 vec);
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CGLM_EXPORT
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float
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glmc_vec_norm2(vec3 vec);
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CGLM_EXPORT
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float
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glmc_vec4_norm2(vec4 vec);
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CGLM_EXPORT
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void
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glmc_vec_normalize_to(vec3 vec, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_normalize_to(vec4 vec, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_normalize(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec4_normalize(vec4 v);
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CGLM_EXPORT
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void
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glmc_vec_add(vec3 v1, vec3 v2, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_scale(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_scale(vec4 v, float s, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_scale_as(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_scale_as(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec_flipsign(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec4_flipsign(vec4 v);
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CGLM_EXPORT
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float
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glmc_vec_angle(vec3 v1, vec3 v2);
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CGLM_EXPORT
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void
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glmc_vec_rotate(vec3 v, float angle, vec3 axis);
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CGLM_EXPORT
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void
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glmc_vec_rotate_m4(mat4 m, vec3 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec_proj(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec_center(vec3 v1, vec3 v2, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec_distance(vec3 v1, vec3 v2);
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CGLM_EXPORT
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float
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glmc_vec4_distance(vec4 v1, vec4 v2);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_vec_h */
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