mirror of
https://github.com/recp/cglm.git
synced 2025-10-03 16:51:35 +00:00
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
This library [initially] used some [piece of] implementations
|
|
(may include codes) from these open source projects/resources:
|
|
|
|
1. Initial Affine Transforms
|
|
The original glm repo (g-truc), url: https://github.com/g-truc/glm
|
|
|
|
LICENSE[S]:
|
|
The Happy Bunny License (Modified MIT License)
|
|
The MIT License
|
|
Copyright (c) 2005 - 2016 G-Truc Creation
|
|
|
|
FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt
|
|
|
|
2. Initial Quaternions
|
|
Anton's OpenGL 4 Tutorials book source code:
|
|
|
|
LICENSE:
|
|
OpenGL 4 Example Code.
|
|
Accompanies written series "Anton's OpenGL 4 Tutorials"
|
|
Email: anton at antongerdelan dot net
|
|
First version 27 Jan 2014
|
|
Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland.
|
|
|
|
3. Euler Angles
|
|
David Eberly
|
|
Geometric Tools, LLC http://www.geometrictools.com/
|
|
Copyright (c) 1998-2016. All Rights Reserved.
|
|
|
|
Computing Euler angles from a rotation matrix (euler.pdf)
|
|
Gregory G. Slabaugh
|
|
|
|
4. Extracting Planes
|
|
Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
|
|
Authors:
|
|
Gil Gribb (ggribb@ravensoft.com)
|
|
Klaus Hartmann (k_hartmann@osnabrueck.netsurf.de)
|
|
|
|
5. Transform AABB
|
|
Transform Axis Aligned Bounding Boxes:
|
|
http://dev.theomader.com/transform-bounding-boxes/
|
|
https://github.com/erich666/GraphicsGems/blob/master/gems/TransBox.c
|
|
|
|
6. Cull frustum
|
|
http://www.txutxi.com/?p=584
|
|
http://old.cescg.org/CESCG-2002/DSykoraJJelinek/
|
|
|
|
7. Quaternions
|
|
Initial mat4_quat is borrowed from Apple's simd library
|
|
|
|
8. Vector Rotation using Quaternion
|
|
https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaternion
|
|
|
|
9. Sphere AABB intersect
|
|
https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|