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https://github.com/recp/cglm.git
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126 lines
2.7 KiB
C
126 lines
2.7 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLMS_MAT3X2_ZERO_INIT
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GLMS_MAT3X2_ZERO
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Functions:
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CGLM_INLINE mat3x2s glms_mat3x2_zero(void);
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CGLM_INLINE mat3x2s glms_mat3x2_make(const float * __restrict src);
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CGLM_INLINE mat2s glms_mat3x2_mul(mat3x2s m1, mat2x3s m2);
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CGLM_INLINE vec2s glms_mat3x2_mulv(mat3x2s m, vec3s v);
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CGLM_INLINE mat2x3s glms_mat3x2_transpose(mat3x2s m);
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CGLM_INLINE mat3x2s glms_mat3x2_scale(mat3x2s m, float s);
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*/
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#ifndef cglms_mat3x2_h
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#define cglms_mat3x2_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../mat3x2.h"
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/* api definition */
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#define glms_mat3x2_(NAME) CGLM_STRUCTAPI(mat3x2, NAME)
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#define GLMS_MAT3X2_ZERO_INIT {GLM_MAT3X2_ZERO_INIT}
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/* for C only */
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#define GLMS_MAT3X2_ZERO ((mat3x2s)GLMS_MAT3X2_ZERO_INIT)
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/*!
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* @brief Zero out the mat3x2s (dest).
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*
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* @return[out] dest constructed mat3x2s from raw pointer
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*/
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CGLM_INLINE
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mat3x2s
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glms_mat3x2_(zero)(void) {
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mat3x2s dest;
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glm_mat3x2_zero(dest.raw);
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return dest;
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}
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/*!
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* @brief Create mat3x2s (dest) from pointer (src).
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*
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* @param[in] src pointer to an array of floats
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* @return[out] dest constructed mat3x2s from raw pointer
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*/
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CGLM_INLINE
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mat3x2s
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glms_mat3x2_(make)(const float * __restrict src) {
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mat3x2s dest;
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glm_mat3x2_make(src, dest.raw);
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return dest;
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}
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/*!
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* @brief Multiply mat3x2s (m1) by mat2x3s (m2) and store in mat2s (dest).
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*
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* @code
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* r = glms_mat3x2_mul(mat3x2s, mat2x3s);
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* @endcode
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*
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* @param[in] m1 mat3x2s (left)
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* @param[in] m2 mat2x3s (right)
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* @return[out] dest constructed mat2s from raw pointers
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*/
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CGLM_INLINE
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mat2s
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glms_mat3x2_(mul)(mat3x2s m1, mat2x3s m2) {
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mat2s dest;
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glm_mat3x2_mul(m1.raw, m2.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief Multiply mat3x2s (m) by vec3s (v) and store in vec2s (dest).
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*
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* @param[in] m mat3x2s (left)
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* @param[in] v vec3s (right, column vector)
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* @return[out] dest constructed vec2s from raw pointers
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*/
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CGLM_INLINE
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vec2s
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glms_mat3x2_(mulv)(mat3x2s m, vec3s v) {
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vec2s dest;
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glm_mat3x2_mulv(m.raw, v.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief Transpose mat3x2s (m) and store in mat2x3s (dest).
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*
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* @param[in] m mat3x2s (left)
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* @return[out] dest constructed mat2x3s from raw pointers
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*/
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CGLM_INLINE
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mat2x3s
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glms_mat3x2_(transpose)(mat3x2s m) {
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mat2x3s dest;
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glm_mat3x2_transpose(m.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief Multiply mat3x2s (m) by scalar constant (s).
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*
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* @param[in, out] m mat3x2s (src, dest)
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* @param[in] s float (scalar)
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*/
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CGLM_INLINE
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mat3x2s
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glms_mat3x2_(scale)(mat3x2s m, float s) {
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glm_mat3x2_scale(m.raw, s);
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return m;
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}
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#endif /* cglms_mat3x2_h */
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