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82 lines
1.2 KiB
C
82 lines
1.2 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#include "../include/cglm/cglm.h"
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#include "../include/cglm/call.h"
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CGLM_EXPORT
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void
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glmc_translate2d_make(mat3 m, vec2 v) {
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glm_translate2d_make(m, v);
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}
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CGLM_EXPORT
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void
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glmc_translate2d_to(mat3 m, vec2 v, mat3 dest) {
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glm_translate2d_to(m, v, dest);
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}
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CGLM_EXPORT
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void
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glmc_translate2d(mat3 m, vec2 v) {
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glm_translate2d(m, v);
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}
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CGLM_EXPORT
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void
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glmc_translate2d_x(mat3 m, float to) {
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glm_translate2d_x(m, to);
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}
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CGLM_EXPORT
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void
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glmc_translate2d_y(mat3 m, float to) {
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glm_translate2d_y(m, to);
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}
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CGLM_EXPORT
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void
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glmc_scale2d_to(mat3 m, vec2 v, mat3 dest) {
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glm_scale2d_to(m, v, dest);
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}
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CGLM_EXPORT
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void
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glmc_scale2d_make(mat3 m, vec2 v) {
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glm_scale2d_make(m, v);
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}
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CGLM_EXPORT
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void
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glmc_scale2d(mat3 m, vec2 v) {
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glm_scale2d(m, v);
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}
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CGLM_EXPORT
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void
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glmc_scale2d_uni(mat3 m, float s) {
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glm_scale2d_uni(m, s);
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}
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CGLM_EXPORT
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void
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glmc_rotate2d_make(mat3 m, float angle) {
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glm_rotate2d_make(m, angle);
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}
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CGLM_EXPORT
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void
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glmc_rotate2d(mat3 m, float angle) {
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glm_rotate2d(m, angle);
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}
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CGLM_EXPORT
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void
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glmc_rotate2d_to(mat3 m, float angle, mat3 dest) {
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glm_rotate2d_to(m, angle, dest);
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}
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