Files
cglm/include/cglm-affine.h
2016-09-12 10:49:44 +03:00

156 lines
2.2 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglm_affine_h
#define cglm_affine_h
#include "cglm.h"
CGLM_INLINE
void
glm_translate(mat4 m, vec3 v, mat4 dest) {
dest[3][0] = m[3][0] + v[0];
dest[3][1] = m[3][1] + v[1];
dest[3][2] = m[3][2] + v[2];
}
CGLM_INLINE
void
glm_translate_self(mat4 m, vec3 v) {
m[3][0] += v[0];
m[3][1] += v[1];
m[3][2] += v[2];
}
CGLM_INLINE
void
glm_translate_x(mat4 m, float to) {
m[3][0] += to;
}
CGLM_INLINE
void
glm_translate_y(mat4 m, float to) {
m[3][1] += to;
}
CGLM_INLINE
void
glm_translate_z(mat4 m, float to) {
m[3][2] += to;
}
/* move */
CGLM_INLINE
void
glm_move(mat4 m, vec3 v) {
m[3][0] = v[0];
m[3][1] = v[1];
m[3][2] = v[2];
}
CGLM_INLINE
void
glm_move_x(mat4 m, float to) {
m[3][0] = to;
}
CGLM_INLINE
void
glm_move_y(mat4 m, float to) {
m[3][1] = to;
}
CGLM_INLINE
void
glm_move_z(mat4 m, float to) {
m[3][2] = to;
}
/* scale */
CGLM_INLINE
void
glm_scale(mat4 m, vec3 v, mat4 dest) {
dest[0][0] = m[0][0] * v[0];
dest[1][1] = m[1][1] * v[1];
dest[2][2] = m[2][2] * v[2];
}
CGLM_INLINE
void
glm_scale_self(mat4 m, vec3 v) {
m[0][0] *= v[0];
m[1][1] *= v[1];
m[2][2] *= v[2];
}
CGLM_INLINE
void
glm_scale1_self(mat4 m, float s) {
m[0][0] *= s;
m[1][1] *= s;
m[2][2] *= s;
}
CGLM_INLINE
void
glm_rotate_x(mat4 m, float rad, mat4 dest) {
float cosVal;
float sinVal;
mat4 t = GLM_MAT_IDENTITY_4F;
cosVal = cos(rad);
sinVal = sin(rad);
t[1][1] = cosVal;
t[1][2] = sinVal;
t[2][1] = -sinVal;
t[2][2] = cosVal;
glm_mat_mul4(t, m, dest);
}
CGLM_INLINE
void
glm_rotate_y(mat4 m, float rad, mat4 dest) {
float cosVal;
float sinVal;
mat4 t = GLM_MAT_IDENTITY_4F;
cosVal = cos(rad);
sinVal = sin(rad);
t[0][0] = cosVal;
t[0][2] = -sinVal;
t[2][0] = sinVal;
t[2][2] = cosVal;
glm_mat_mul4(t, m, dest);
}
CGLM_INLINE
void
glm_rotate_z(mat4 m, float rad, mat4 dest) {
float cosVal;
float sinVal;
mat4 t = GLM_MAT_IDENTITY_4F;
cosVal = cos(rad);
sinVal = sin(rad);
t[0][0] = cosVal;
t[0][1] = sinVal;
t[1][0] = -sinVal;
t[1][1] = cosVal;
glm_mat_mul4(t, m, dest);
}
#endif /* cglm_affine_h */