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46 lines
871 B
C
46 lines
871 B
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_platform_h
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#define cglm_platform_h
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#include "cglm-common.h"
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#ifdef __APPLE__
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# include <OpenGL/gl3.h>
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#else
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# ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# endif
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# include <GL/gl.h>
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#endif
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#ifdef _WIN32
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extern
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void
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glUniformMatrix4fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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#endif
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CGLM_INLINE
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void
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glm_platform_uniform_mat4fv(int32_t location,
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const float *value) {
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glUniformMatrix4fv(location, 1, GL_FALSE, value);
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}
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CGLM_INLINE
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void
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glm_platfom_get_viewport_rect(int32_t *rect) {
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glGetIntegerv(GL_VIEWPORT, rect);
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}
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#endif /* cglm_platform_h */
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