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94 lines
1.3 KiB
C
94 lines
1.3 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_vec_h
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#define cglm_vec_h
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_vec_dup(vec3 a, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_dup3(vec4 a, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_dup(vec4 v, vec4 dest);
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CGLM_EXPORT
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float
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glmc_vec_dot(vec3 a, vec3 b);
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CGLM_EXPORT
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float
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glmc_vec4_dot(vec4 a, vec4 b);
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CGLM_EXPORT
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void
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glmc_vec_cross(vec3 a, vec3 b, vec3 d);
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CGLM_EXPORT
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float
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glmc_vec_norm(vec3 vec);
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CGLM_EXPORT
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float
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glmc_vec4_norm(vec4 vec);
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CGLM_EXPORT
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void
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glmc_vec_normalize_to(vec3 vec, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_normalize_to(vec4 vec, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_normalize(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec4_normalize(vec4 v);
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CGLM_EXPORT
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void
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glmc_vec_add(vec3 v1, vec3 v2, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_add(vec4 v1, vec4 v2, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_sub(vec3 v1, vec3 v2, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec4_sub(vec4 v1, vec4 v2, vec4 dest);
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CGLM_EXPORT
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void
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glmc_vec_scale(vec3 v, float s, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec_flipsign(vec3 v);
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CGLM_EXPORT
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void
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glmc_vec4_flipsign(vec4 v);
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CGLM_EXPORT
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void
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glmc_vec4_scale(vec4 v, float s, vec4 dest);
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#endif /* cglm_vec_h */
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