Files
cglm/test/src/test_cam.h
2023-04-21 22:15:04 +03:00

116 lines
2.6 KiB
C

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "test_common.h"
TEST_IMPL(GLM_PREFIX, frustum) {
mat4 proj;
vec4 vp = {0.0f, 0.0f, 800.0f, 600.0f};
float left, right, top, bottom, znear, zfar;
znear = 0.1f;
zfar = 100.0f;
left = -100.0f;
right = 100.0f;
bottom = -100.0f;
top = 100.0f;
GLM(frustum)(left, right, bottom, top, znear, zfar, proj);
ASSERT(test_eq(proj[0][1], 0.0f))
ASSERT(test_eq(proj[0][2], 0.0f))
ASSERT(test_eq(proj[0][3], 0.0f))
ASSERT(test_eq(proj[1][0], 0.0f))
ASSERT(test_eq(proj[1][2], 0.0f))
ASSERT(test_eq(proj[1][3], 0.0f))
ASSERT(test_eq(proj[2][3], -1.0f))
ASSERT(test_eq(proj[3][0], 0.0f))
ASSERT(test_eq(proj[3][1], 0.0f))
ASSERT(test_eq(proj[3][3], 0.0f))
vec4 v1 = {1.0f, 20.0f, znear};
vec4 v2 = {1.0f, 20.0f, zfar};
vec4 v3, v4;
/* perspective test */
GLM(mat4_mulv)(proj, v1, v3);
GLM(project)(v3, proj, vp, v3);
ASSERT(v3[0] > v1[0])
ASSERT(v3[1] > v1[1])
GLM(mat4_mulv)(proj, v2, v4);
GLM(project)(v4, proj, vp, v4);
ASSERT(v4[0] < v3[0])
ASSERT(v4[1] < v3[1])
/* not infinity */
ASSERT(!GLM(vec4_isinf)(proj[0]))
ASSERT(!GLM(vec4_isinf)(proj[1]))
ASSERT(!GLM(vec4_isinf)(proj[2]))
ASSERT(!GLM(vec4_isinf)(proj[3]))
/* not NaN */
ASSERT(!GLM(vec4_isnan)(proj[0]))
ASSERT(!GLM(vec4_isnan)(proj[1]))
ASSERT(!GLM(vec4_isnan)(proj[2]))
ASSERT(!GLM(vec4_isnan)(proj[3]))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, camera_lookat) {
mat4 view1, view2;
vec3 center,
eye = {0.024f, 14.6f, 67.04f},
dir = {0.0f, 0.0f, -1.0f},
up = {0.0f, 1.0f, 0.0f};
glm_vec3_add(eye, dir, center);
glm_lookat(eye, center, up, view1);
glm_look(eye, dir, up, view2);
ASSERTIFY(test_assert_mat4_eq(view1, view2))
TEST_SUCCESS
}
TEST_IMPL(GLM_PREFIX, camera_decomp) {
mat4 proj, proj2;
vec4 sizes;
float aspect, fovy, nearZ, farZ;
aspect = 0.782f;
fovy = glm_rad(49.984f);
nearZ = 0.1f;
farZ = 100.0f;
glm_perspective(fovy, aspect, nearZ, farZ, proj);
ASSERT(fabsf(aspect - glm_persp_aspect(proj)) < GLM_FLT_EPSILON)
ASSERT(fabsf(fovy - glm_persp_fovy(proj)) < GLM_FLT_EPSILON)
ASSERT(fabsf(49.984f - glm_deg(glm_persp_fovy(proj))) < GLM_FLT_EPSILON)
glm_persp_sizes(proj, fovy, sizes);
glm_frustum(-sizes[0] * 0.5f,
sizes[0] * 0.5f,
-sizes[1] * 0.5f,
sizes[1] * 0.5f,
nearZ,
farZ,
proj2);
ASSERTIFY(test_assert_mat4_eq(proj, proj2))
TEST_SUCCESS
}