.. default-domain:: C mat4x2 ====== Header: cglm/mat4x2.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT4X2_ZERO_INIT #. GLM_MAT4X2_ZERO Functions: 1. :c:func:`glm_mat4x2_copy` #. :c:func:`glm_mat4x2_zero` #. :c:func:`glm_mat4x2_make` #. :c:func:`glm_mat4x2_mul` #. :c:func:`glm_mat4x2_mulv` #. :c:func:`glm_mat4x2_transpose` #. :c:func:`glm_mat4x2_scale` Represented ~~~~~~~~~~~ .. csv-table:: mat4x2 :header: "", "column 1", "column 2", "column 3", "column4" "row 1", "m00", "m10", "m20", "m30" "row 2", "m01", "m11", "m21", "m31" Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) copy mat4x2 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4x2_zero(mat4x2 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix .. c:function:: void glm_mat4x2_make(const float * __restrict src, mat4x2 dest) Create mat4x2 matrix from pointer .. note:: **@src** must contain at least 8 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix4x2 .. c:function:: void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest) multiply m1 and m2 to dest .. code-block:: c glm_mat4x2_mul(mat4x2, mat2x4, mat2); Parameters: | *[in]* **m1** left matrix (mat4x2) | *[in]* **m2** right matrix (mat2x4) | *[out]* **dest** destination matrix (mat2) .. csv-table:: mat4x2 :header: "", "column 1", "column 2", "column 3", "column 4" "row 1", "a00", "a10", "a20", "a30" "row 2", "a01", "a11", "a21", "a31" .. csv-table:: mat2x4 :header: "", "column 1", "column 2" "row 1", "b00", "b10" "row 2", "b01", "b11" "row 3", "b02", "b12" "row 4", "b03", "b13" .. csv-table:: mat2x2 :header: "", "column 1", "column 2" "row 1", "a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03", "a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13" "row 2", "a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03", "a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13" .. c:function:: void glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest) multiply mat4x2 with vec4 (column vector) and store in dest vector Parameters: | *[in]* **m** mat4x2 (left) | *[in]* **v** vec4 (right, column vector) | *[out]* **dest** destination (result, column vector) .. csv-table:: mat4x2 :header: "", "column 1", "column 2", "column 3" "row 1", "m00", "m10", "m20" "row 2", "m01", "m11", "m21" "row 3", "m02", "m12", "m22" "row 4", "m03", "m13", "m23" .. csv-table:: column vec4 (1x4) :header: "", "column 1" "row 1", "v0" "row 2", "v1" "row 3", "v2" "row 4", "v3" .. csv-table:: column vec2 (1x2) :header: "", "column 1" "row 1", "m00 * v0 + m10 * v1 + m20 * v2 + m30 * v3" "row 2", "m01 * v0 + m11 * v1 + m21 * v2 + m31 * v3" .. c:function:: void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) transpose matrix and store in dest Parameters: | *[in]* **m** matrix | *[out]* **dest** destination .. c:function:: void glm_mat4x2_scale(mat4x2 m, float s) multiply matrix with scalar Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar