.. default-domain:: C mat4x3 ====== Header: cglm/mat4x3.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT4X3_ZERO_INIT #. GLM_MAT4X3_ZERO Functions: 1. :c:func:`glm_mat4x3_copy` #. :c:func:`glm_mat4x3_zero` #. :c:func:`glm_mat4x3_make` #. :c:func:`glm_mat4x3_mul` #. :c:func:`glm_mat4x3_mulv` #. :c:func:`glm_mat4x3_transpose` #. :c:func:`glm_mat4x3_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) copy mat4x3 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4x3_zero(mat4x3 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix .. c:function:: void glm_mat4x3_make(float * __restrict src, mat4x3 dest) Create mat4x3 matrix from pointer | NOTE: **@src** must contain at least 12 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix4x3 .. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) multiply m1 and m2 to dest m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c glm_mat4x3_mul(m, m, m); Parameters: | *[in]* **m1** left matrix | *[in]* **m2** right matrix | *[out]* **dest** destination matrix .. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) multiply mat4x3 with vec3 (column vector) and store in dest vector Parameters: | *[in]* **m** mat4x3 (left) | *[in]* **v** vec3 (right, column vector) | *[out]* **dest** destination (result, column vector) .. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) transpose matrix and store in dest Parameters: | *[in]* **m** matrix | *[out]* **dest** destination .. c:function:: void glm_mat4x3_scale(mat4x3 m, float s) multiply matrix with scalar Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar