.. default-domain:: C mat2x3 ====== Header: cglm/mat2x3.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT2X3_ZERO_INIT #. GLM_MAT2X3_ZERO Functions: 1. :c:func:`glm_mat2x3_copy` #. :c:func:`glm_mat2x3_zero` #. :c:func:`glm_mat2x3_make` #. :c:func:`glm_mat2x3_mul` #. :c:func:`glm_mat2x3_mulv` #. :c:func:`glm_mat2x3_transpose` #. :c:func:`glm_mat2x3_scale` Represented ~~~~~~~~~~~ .. csv-table:: mat2x3 :header: "", "column 1", "column 2" "row 1", "m00", "m10" "row 2", "m01", "m11" "row 3", "m02", "m12" Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest) copy mat2x3 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat2x3_zero(mat2x3 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix .. c:function:: void glm_mat2x3_make(const float * __restrict src, mat2x3 dest) Create mat2x3 matrix from pointer .. note:: **@src** must contain at least 6 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix2x3 .. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest) multiply m1 and m2 to dest .. code-block:: c glm_mat2x3_mul(mat2x3, mat3x2, mat3); Parameters: | *[in]* **m1** left matrix (mat2x3) | *[in]* **m2** right matrix (mat3x2) | *[out]* **dest** destination matrix (mat3) .. csv-table:: mat2x3 :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" .. csv-table:: mat3x2 :header: "", "column 1", "column 2", "column 3" "row 1", "b00", "b10", "b20" "row 2", "b01", "b11", "b21" .. csv-table:: mat3x3 :header: "", "column 1", "column 2", "column 3" "row 1", "a00 * b00 + a10 * b01", "a00 * b10 + a10 * b11", "a00 * b20 + a10 * b21" "row 2", "a01 * b00 + a11 * b01", "a01 * b10 + a11 * b11", "a01 * b20 + a11 * b21" "row 3", "a02 * b00 + a12 * b01", "a02 * b10 + a12 * b11", "a02 * b20 + a12 * b21" .. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest) multiply mat2x3 with vec2 (column vector) and store in dest column vector Parameters: | *[in]* **m** mat2x3 (left) | *[in]* **v** vec3 (right, column vector) | *[out]* **dest** destination (result, column vector) .. csv-table:: mat2x3 :header: "", "column 1", "column 2" "row 1", "m00", "m10" "row 2", "m01", "m11" "row 3", "m02", "m12" .. csv-table:: column vec2 (1x2) :header: "", "column 1" "row 1", "v0" "row 2", "v1" .. csv-table:: column vec3 (1x3) :header: "", "column 1" "row 1", "m00 * v0 + m10 * v1" "row 2", "m01 * v0 + m11 * v1" "row 3", "m02 * v0 + m12 * v1" .. c:function:: void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest) transpose matrix and store in dest Parameters: | *[in]* **m** matrix | *[out]* **dest** destination .. c:function:: void glm_mat2x3_scale(mat2x3 m, float s) multiply matrix with scalar Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar