.. default-domain:: C Options =============================================================================== A few options are provided via macros. Alignment Option ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As default, cglm requires types to be aligned. Alignment requirements: vec3: 8 byte vec4: 16 byte mat4: 16 byte versor: 16 byte By starting **v0.4.5** cglm provides an option to disable alignment requirement. To enable this option define **CGLM_ALL_UNALIGNED** macro before all headers. You can define it in Xcode, Visual Studio (or other IDEs) or you can also prefer to define it in build system. If you use pre-compiled verisons then you have to compile cglm with **CGLM_ALL_UNALIGNED** macro. **VERY VERY IMPORTANT:** If you use cglm in multiple projects and those projects are depends on each other, then | *ALWAYS* or *NEVER USE* **CGLM_ALL_UNALIGNED** macro in linked projects if you do not know what you are doing. Because a cglm header included via 'project A' may force types to be aligned and another cglm header included via 'project B' may not require alignment. In this case cglm functions will read from and write to **INVALID MEMORY LOCATIONs**. ALWAYS USE SAME CONFIGURATION / OPTION for **cglm** if you have multiple projects. For instance if you set CGLM_ALL_UNALIGNED in a project then set it in other projects too SSE and SSE2 Shuffle Option ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ **_mm_shuffle_ps** generates **shufps** instruction even if registers are same. You can force it to generate **pshufd** instruction by defining **CGLM_USE_INT_DOMAIN** macro. As default it is not defined.