/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_euler_h #define cglm_euler_h #include "cglm-common.h" /*! * if you have axis order like vec3 orderVec = [0, 1, 2] or [0, 2, 1]... * vector then you can convert it to this enum by doing this: * @code * glm_euler_sq order; * order = orderVec[0] | orderVec[1] << 2 | orderVec[2] << 4; * @endcode * you may need to explicit cast if required */ typedef enum glm_euler_sq { GLM_EULER_XYZ = 0 << 0 | 1 << 2 | 2 << 4, GLM_EULER_XZY = 0 << 0 | 2 << 2 | 1 << 4, GLM_EULER_YZX = 1 << 0 | 2 << 2 | 0 << 4, GLM_EULER_YXZ = 1 << 0 | 0 << 2 | 2 << 4, GLM_EULER_ZXY = 2 << 0 | 0 << 2 | 1 << 4, GLM_EULER_ZYX = 2 << 0 | 1 << 2 | 0 << 4 } glm_euler_sq; CGLM_INLINE glm_euler_sq glm_euler_order(int newOrder[3]) { return (glm_euler_sq)(newOrder[0] | newOrder[1] << 2 | newOrder[2] << 4); } /*! * @brief euler angles (in radian) using xyz sequence * * @param[in] m affine transform * @param[out] v angles vector [x, y, z] */ CGLM_INLINE void glm_euler_angles(mat4 m, vec3 dest) { if (m[0][2] < 1.0f) { if (m[0][2] > -1.0f) { vec3 a[2]; float cy1, cy2; int path; a[0][1] = asinf(-m[0][2]); a[1][1] = CGLM_PI - a[0][1]; cy1 = cosf(a[0][1]); cy2 = cosf(a[1][1]); a[0][0] = atan2f(m[1][2] / cy1, m[2][2] / cy1); a[1][0] = atan2f(m[1][2] / cy2, m[2][2] / cy2); a[0][2] = atan2f(m[0][1] / cy1, m[0][0] / cy1); a[1][2] = atan2f(m[0][1] / cy2, m[0][0] / cy2); path = (fabsf(a[0][0]) + fabsf(a[0][1]) + fabsf(a[0][2])) >= (fabsf(a[1][0]) + fabsf(a[1][1]) + fabsf(a[1][2])); glm_vec_copy(a[path], dest); } else { dest[0] = atan2f(m[1][0], m[2][0]); dest[1] = CGLM_PI_2; dest[2] = 0.0f; } } else { dest[0] = atan2f(-m[1][0], -m[2][0]); dest[1] =-CGLM_PI_2; dest[2] = 0.0f; } } /*! * @brief build rotation matrix from euler angles(ExEyEz/RzRyRx) * * @param[in] angles angles as vector [Ex, Ey, Ez] * @param[out] dest rotation matrix */ CGLM_INLINE void glm_euler(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); dest[0][0] = cy * cz; dest[0][1] = cy * sz; dest[0][2] =-sy; dest[1][0] = cz * sx * sy - cx * sz; dest[1][1] = cx * cz + sx * sy * sz; dest[1][2] = cy * sx; dest[2][0] = cx * cz * sy + sx * sz; dest[2][1] =-cz * sx + cx * sy * sz; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles (EzEyEx/RxRyRz) */ CGLM_INLINE void glm_euler_zyx(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); dest[0][0] = cy * cz; dest[0][1] = cz * sx * sy + cx * sz; dest[0][2] =-cx * cz * sy + sx * sz; dest[1][0] =-cy * sz; dest[1][1] = cx * cz - sx * sy * sz; dest[1][2] = cz * sx + cx * sy * sz; dest[2][0] = sy; dest[2][1] =-cy * sx; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } CGLM_INLINE void glm_euler_zxy(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); dest[0][0] = cy * cz + sx * sy * sz; dest[0][1] = cx * sz; dest[0][2] =-cz * sy + cy * sx * sz; dest[1][0] = cz * sx * sy - cy * sz; dest[1][1] = cx * cz; dest[1][2] = cy * cz * sx + sy * sz; dest[2][0] = cx * sy; dest[2][1] =-sx; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } CGLM_INLINE void glm_euler_xzy(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); dest[0][0] = cy * cz; dest[0][1] = sz; dest[0][2] =-cz * sy; dest[1][0] = sx * sy - cx * cy * sz; dest[1][1] = cx * cz; dest[1][2] = cy * sx + cx * sy * sz; dest[2][0] = cx * sy + cy * sx * sz; dest[2][1] =-cz * sx; dest[2][2] = cx * cy - sx * sy * sz; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } CGLM_INLINE void glm_euler_yzx(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); dest[0][0] = cy * cz; dest[0][1] = sx * sy + cx * cy * sz; dest[0][2] =-cx * sy + cy * sx * sz; dest[1][0] =-sz; dest[1][1] = cx * cz; dest[1][2] = cz * sx; dest[2][0] = cz * sy; dest[2][1] =-cy * sx + cx * sy * sz; dest[2][2] = cx * cy + sx * sy * sz; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } CGLM_INLINE void glm_euler_yxz(vec3 angles, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); dest[0][0] = cy * cz - sx * sy * sz; dest[0][1] = cz * sx * sy + cy * sz; dest[0][2] =-cx * sy; dest[1][0] =-cx * sz; dest[1][1] = cx * cz; dest[1][2] = sx; dest[2][0] = cz * sy + cy * sx * sz; dest[2][1] =-cy * cz * sx + sy * sz; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } CGLM_INLINE void glm_euler_by_order(vec3 angles, glm_euler_sq axis, mat4 dest) { float cx, cy, cz, sx, sy, sz; float cycz, cysz, cysx, cxcy, czsy, cxcz, czsx, cxsz, sysz; sx = sinf(angles[0]); cx = cosf(angles[0]); sy = sinf(angles[1]); cy = cosf(angles[1]); sz = sinf(angles[2]); cz = cosf(angles[2]); cycz = cy * cz; cysz = cy * sz; cysx = cy * sx; cxcy = cx * cy; czsy = cz * sy; cxcz = cx * cz; czsx = cz * sx; cxsz = cx * sz; sysz = sy * sz; switch (axis) { case GLM_EULER_XYZ: dest[0][0] = cycz; dest[0][1] = cysz; dest[0][2] =-sy; dest[1][0] = czsx * sy - cxsz; dest[1][1] = cxcz + sx * sysz; dest[1][2] = cysx; dest[2][0] = cx * czsy + sx * sz; dest[2][1] =-czsx + cx * sysz; dest[2][2] = cxcy; break; case GLM_EULER_XZY: dest[0][0] = cycz; dest[0][1] = sz; dest[0][2] =-czsy; dest[1][0] = sx * sy - cx * cysz; dest[1][1] = cxcz; dest[1][2] = cysx + cx * sysz; dest[2][0] = cx * sy + cysx * sz; dest[2][1] =-czsx; dest[2][2] = cxcy - sx * sysz; break; case GLM_EULER_ZXY: dest[0][0] = cycz + sx * sysz; dest[0][1] = cxsz; dest[0][2] =-czsy + cysx * sz; dest[1][0] = czsx * sy - cysz; dest[1][1] = cxcz; dest[1][2] = cycz * sx + sysz; dest[2][0] = cx * sy; dest[2][1] =-sx; dest[2][2] = cxcy; break; case GLM_EULER_ZYX: dest[0][0] = cycz; dest[0][1] = czsx * sy + cxsz; dest[0][2] =-cx * czsy + sx * sz; dest[1][0] =-cysz; dest[1][1] = cxcz - sx * sysz; dest[1][2] = czsx + cx * sysz; dest[2][0] = sy; dest[2][1] =-cysx; dest[2][2] = cxcy; break; case GLM_EULER_YXZ: dest[0][0] = cycz - sx * sysz; dest[0][1] = czsx * sy + cysz; dest[0][2] =-cx * sy; dest[1][0] =-cxsz; dest[1][1] = cxcz; dest[1][2] = sx; dest[2][0] = czsy + cysx * sz; dest[2][1] =-cycz * sx + sysz; dest[2][2] = cxcy; break; case GLM_EULER_YZX: dest[0][0] = cycz; dest[0][1] = sx * sy + cx * cysz; dest[0][2] =-cx * sy + cysx * sz; dest[1][0] =-sz; dest[1][1] = cxcz; dest[1][2] = czsx; dest[2][0] = czsy; dest[2][1] =-cysx + cx * sysz; dest[2][2] = cxcy + sx * sysz; break; } dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][0] = 0.0f; dest[3][1] = 0.0f; dest[3][2] = 0.0f; dest[3][3] = 1.0f; } #endif /* cglm_euler_h */