/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_mat_opengl_h #define cglm_mat_opengl_h #include "cglm.h" CGLM_INLINE void glm_mat4_uniform(mat4 m, GLint location){ glUniformMatrix4fv(location, 1, GL_FALSE, (GLfloat *)m); } #endif /* cglm_mat_opengl_h */