/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_mat4x3_copy(mat4x3 src, mat4x3 dest) { glm_mat4x3_copy(src, dest); } CGLM_EXPORT void glmc_mat4x3_zero(mat4x3 m) { glm_mat4x3_zero(m); } CGLM_EXPORT void glmc_mat4x3_make(const float * __restrict src, mat4x3 dest) { glm_mat4x3_make(src, dest); } CGLM_EXPORT void glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest) { glm_mat4x3_mul(m1, m2, dest); } CGLM_EXPORT void glmc_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest) { glm_mat4x3_mulv(m, v, dest); } CGLM_EXPORT void glmc_mat4x3_transpose(mat4x3 src, mat3x4 dest) { glm_mat4x3_transpose(src, dest); } CGLM_EXPORT void glmc_mat4x3_scale(mat4x3 m, float s) { glm_mat4x3_scale(m, s); }