.. default-domain:: C mat2x3 ====== Header: cglm/mat2x3.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT2X3_ZERO_INIT #. GLM_MAT2X3_ZERO Functions: 1. :c:func:`glm_mat2x3_copy` #. :c:func:`glm_mat2x3_zero` #. :c:func:`glm_mat2x3_make` #. :c:func:`glm_mat2x3_mul` #. :c:func:`glm_mat2x3_mulv` #. :c:func:`glm_mat2x3_transpose` #. :c:func:`glm_mat2x3_scale` Represented ~~~~~~~~~~~ .. csv-table:: mat2x3 :header: "", "column 1", "column 2" "row 1", "m00", "m10" "row 2", "m01", "m11" "row 3", "m02", "m12" Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat2x3_copy(mat2x3 src, mat2x3 dest) Copy mat2x3 (src) to mat2x3 (dest). Parameters: | *[in]* **src** mat2x3 (left) | *[out]* **dest** destination (result, mat2x3) .. csv-table:: mat2x3 **(src)** :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" .. csv-table:: mat2x3 **(dest)** :header: "", "column 1", "column 2" "row 1", "b00 = a00", "b10 = a10" "row 2", "b01 = a01", "b11 = a11" "row 3", "b02 = a02", "b12 = a12" .. c:function:: void glm_mat2x3_zero(mat2x3 m) Zero out the mat2x3 (m). Parameters: | *[in, out]* **mat** mat2x3 (src, dest) .. csv-table:: mat2x3 **(m)** :header: "", "column 1", "column 2" "row 1", "0.00", "2.00" "row 2", "5.00", "4.00" "row 3", "7.00", "6.00" .. csv-table:: mat2x3 **(m)** :header: "", "column 1", "column 2" "row 1", "0.00", "0.00" "row 2", "0.00", "0.00" "row 3", "0.00", "0.00" .. c:function:: void glm_mat2x3_make(const float * __restrict src, mat2x3 dest) Create mat2x3 (dest) from pointer (src). .. note:: **@src** must contain at least 6 elements. Parameters: | *[in]* **src** pointer to an array of floats (left) | *[out]* **dest** destination (result, mat2x3) .. csv-table:: float array (1x6) **(src)** :header: "", "column 1" "row 1", "v0" "row 2", "v1" "row 3", "v2" "row 4", "v3" "row 5", "v4" "row 6", "v5" .. csv-table:: mat2x3 **(dest)** :header: "", "column 1", "column 2" "row 1", "v0", "v3" "row 2", "v1", "v4" "row 3", "v2", "v5" .. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest) Multiply mat2x3 (m1) by mat3x2 (m2) and store in mat3 (dest). .. code-block:: c glm_mat2x3_mul(mat2x3, mat3x2, mat3); Parameters: | *[in]* **m1** mat2x3 (left) | *[in]* **m2** mat3x2 (right) | *[out]* **dest** destination (result, mat3) .. csv-table:: mat2x3 **(m1)** :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" .. csv-table:: mat3x2 **(m2)** :header: "", "column 1", "column 2", "column 3" "row 1", "b00", "b10", "b20" "row 2", "b01", "b11", "b21" .. csv-table:: mat3 **(dest)** :header: "", "column 1", "column 2", "column 3" "row 1", "a00 * b00 + a10 * b01", "a00 * b10 + a10 * b11", "a00 * b20 + a10 * b21" "row 2", "a01 * b00 + a11 * b01", "a01 * b10 + a11 * b11", "a01 * b20 + a11 * b21" "row 3", "a02 * b00 + a12 * b01", "a02 * b10 + a12 * b11", "a02 * b20 + a12 * b21" .. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest) Multiply mat2x3 (m) by vec2 (v) and store in vec3 (dest). Parameters: | *[in]* **m** mat2x3 (left) | *[in]* **v** vec2 (right, column vector) | *[out]* **dest** destination (result, column vector) .. csv-table:: mat2x3 **(m)** :header: "", "column 1", "column 2" "row 1", "m00", "m10" "row 2", "m01", "m11" "row 3", "m02", "m12" .. csv-table:: column vec2 (1x2) **(v)** :header: "", "column 1" "row 1", "v0" "row 2", "v1" .. csv-table:: column vec3 (1x3) **(dest)** :header: "", "column 1" "row 1", "m00 * v0 + m10 * v1" "row 2", "m01 * v0 + m11 * v1" "row 3", "m02 * v0 + m12 * v1" .. c:function:: void glm_mat2x3_transpose(mat2x3 src, mat3x2 dest) Transpose mat2x3 (src) and store in mat3x2 (dest). Parameters: | *[in]* **src** mat2x3 (left) | *[out]* **dest** destination (result, mat3x2) .. csv-table:: mat2x3 **(src)** :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" .. csv-table:: mat3x2 **(dest)** :header: "", "column 1", "column 2", "column 3" "row 1", "b00 = a00", "b10 = a01", "b20 = a02" "row 2", "b01 = a10", "b11 = a11", "b21 = a12" .. c:function:: void glm_mat2x3_scale(mat2x3 m, float s) Multiply mat2x3 (m) by scalar constant (s). Parameters: | *[in, out]* **m** mat2x3 (src, dest) | *[in]* **s** float (scalar) .. csv-table:: mat2x3 **(m)** :header: "", "column 1", "column 2" "row 1", "m00 = m00 * s", "m10 = m10 * s" "row 2", "m01 = m01 * s", "m11 = m11 * s" "row 3", "m02 = m02 * s", "m12 = m12 * s"