/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_mat2x3_copy(mat2x3 mat, mat2x3 dest) { glm_mat2x3_copy(mat, dest); } CGLM_EXPORT void glmc_mat2x3_zero(mat2x3 mat) { glm_mat2x3_zero(mat); } CGLM_EXPORT void glmc_mat2x3_make(const float * __restrict src, mat2x3 dest) { glm_mat2x3_make(src, dest); } CGLM_EXPORT void glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) { glm_mat2x3_mul(m1, m2, dest); } CGLM_EXPORT void glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) { glm_mat2x3_mulv(m, v, dest); } CGLM_EXPORT void glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest) { glm_mat2x3_transpose(m, dest); } CGLM_EXPORT void glmc_mat2x3_scale(mat2x3 m, float s) { glm_mat2x3_scale(m, s); }