.. default-domain:: C 3D Affine Transforms (pre) ================================================================================ Pre transform functions which are regular transform functions. Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Functions: 1. :c:func:`glm_translate_to` #. :c:func:`glm_translate` #. :c:func:`glm_translate_x` #. :c:func:`glm_translate_y` #. :c:func:`glm_translate_z` #. :c:func:`glm_translate_make` #. :c:func:`glm_scale_to` #. :c:func:`glm_scale_make` #. :c:func:`glm_scale` #. :c:func:`glm_scale_uni` #. :c:func:`glm_rotate_x` #. :c:func:`glm_rotate_y` #. :c:func:`glm_rotate_z` #. :c:func:`glm_rotate_make` #. :c:func:`glm_rotate` #. :c:func:`glm_rotate_at` #. :c:func:`glm_rotate_atm` #. :c:func:`glm_decompose_scalev` #. :c:func:`glm_uniscaled` #. :c:func:`glm_decompose_rs` #. :c:func:`glm_decompose` #. :c:func:`glm_spin` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_translate_to(mat4 m, vec3 v, mat4 dest) translate existing transform matrix by *v* vector and store result in dest Parameters: | *[in]* **m** affine transform | *[in]* **v** translate vector [x, y, z] | *[out]* **dest** translated matrix .. c:function:: void glm_translate(mat4 m, vec3 v) translate existing transform matrix by *v* vector and stores result in same matrix Parameters: | *[in, out]* **m** affine transform | *[in]* **v** translate vector [x, y, z] .. c:function:: void glm_translate_x(mat4 m, float x) translate existing transform matrix by x factor Parameters: | *[in, out]* **m** affine transform | *[in]* **v** x factor .. c:function:: void glm_translate_y(mat4 m, float y) translate existing transform matrix by *y* factor Parameters: | *[in, out]* **m** affine transform | *[in]* **v** y factor .. c:function:: void glm_translate_z(mat4 m, float z) translate existing transform matrix by *z* factor Parameters: | *[in, out]* **m** affine transform | *[in]* **v** z factor .. c:function:: void glm_rotate_x(mat4 m, float angle, mat4 dest) rotate existing transform matrix around X axis by angle and store result in dest Parameters: | *[in]* **m** affine transform | *[in]* **angle** angle (radians) | *[out]* **dest** rotated matrix .. c:function:: void glm_rotate_y(mat4 m, float angle, mat4 dest) rotate existing transform matrix around Y axis by angle and store result in dest Parameters: | *[in]* **m** affine transform | *[in]* **angle** angle (radians) | *[out]* **dest** rotated matrix .. c:function:: void glm_rotate_z(mat4 m, float angle, mat4 dest) rotate existing transform matrix around Z axis by angle and store result in dest Parameters: | *[in]* **m** affine transform | *[in]* **angle** angle (radians) | *[out]* **dest** rotated matrix .. c:function:: void glm_rotate(mat4 m, float angle, vec3 axis) rotate existing transform matrix around Z axis by angle and axis Parameters: | *[in, out]* **m** affine transform | *[in]* **angle** angle (radians) | *[in]* **axis** axis .. c:function:: void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) rotate existing transform around given axis by angle at given pivot point (rotation center) Parameters: | *[in, out]* **m** affine transform | *[in]* **pivot** pivot, anchor point, rotation center | *[in]* **angle** angle (radians) | *[in]* **axis** axis .. c:function:: void glm_spin(mat4 m, float angle, vec3 axis) | rotate existing transform matrix around given axis by angle around self (doesn't affected by position) Parameters: | *[in, out]* **m** affine transform | *[in]* **angle** angle (radians) | *[in]* **axis** axis