/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_affine_mat_h #define cglm_affine_mat_h #include "cglm-common.h" #include "cglm-mat.h" #include "cglm-mat3.h" #include "cglm-affine-mat-sse2.h" #include "cglm-affine-mat-avx.h" #include CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest) { #ifdef __AVX__ glm_mul_avx(m1, m2, dest); #elif defined( __SSE__ ) || defined( __SSE2__ ) glm_mul_sse2(m1, m2, dest); #else float a00, a01, a02, a03, b00, b01, b02, a10, a11, a12, a13, b10, b11, b12, a20, a21, a22, a23, b20, b21, b22, a30, a31, a32, a33, b30, b31, b32, b33; a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3], a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3], a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3], a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3]; b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3]; dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02; dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02; dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02; dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02; dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12; dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12; dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12; dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12; dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22; dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22; dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22; dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22; dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32 + a30 * b33; dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32 + a31 * b33; dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32 + a32 * b33; dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32 + a33 * b33; #endif } /*! * @brief inverse orthonormal rotation + translation matrix (ridig-body) * * @code * X = | R T | X' = | R' -R'T | * | 0 1 | | 0 1 | * @endcode * * @param[in,out] mat matrix */ CGLM_INLINE void glm_inv_tr(mat4 mat) { #if defined( __SSE__ ) || defined( __SSE2__ ) glm_inv_tr_sse2(mat); #else CGLM_ALIGN(16) mat3 r; CGLM_ALIGN(16) vec3 t; /* rotate */ glm_mat4_pick3t(mat, r); glm_mat4_ins3(r, mat); /* translate */ glm_mat3_mulv(r, mat[3], t); glm_vec_flipsign(t); glm_vec_dup(t, mat[3]); #endif } #endif /* cglm_affine_mat_h */