/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_mat3_h #define cglm_mat3_h #include "cglm.h" #include "cglm-mat3-simd-sse2.h" #define GLM_MAT3_IDENTITY_INIT {{1.0f, 0.0f, 0.0f}, \ {0.0f, 1.0f, 0.0f}, \ {0.0f, 0.0f, 1.0f}} /* for C only */ #define GLM_MAT3_IDENTITY (mat3)GLM_MAT3_IDENTITY_INIT /*! * @brief copy all members of [mat] to [dest] * * @param[in] mat source * @param[out] dest destination */ CGLM_INLINE void glm_mat3_dup(mat3 mat, mat3 dest) { glm__memcpy(float, dest, mat, sizeof(mat3)); } /*! * @brief multiply m1 and m2 to dest * * m1, m2 and dest matrices can be same matrix, it is possible to write this: * * @code * mat3 m = GLM_MAT3_IDENTITY_INIT; * glm_mat3_mul(m, m, m); * @endcode * * @param[in] m1 left matrix * @param[in] m2 right matrix * @param[out] dest destination matrix */ CGLM_INLINE void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) { #if defined( __SSE__ ) || defined( __SSE2__ ) glm_mat3_mul_sse2(m1, m2, dest); #else float a00, a01, a02, b00, b01, b02, a10, a11, a12, b10, b11, b12, a20, a21, a22, b20, b21, b22; a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02; dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02; dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02; dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12; dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12; dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12; dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22; dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22; dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22; #endif } /*! * @brief transpose mat3 and store in dest * * source matrix will not be transposed unless dest is m * * @param m[in] matrix * @param dest[out] result */ CGLM_INLINE void glm_mat3_transpose_to(mat3 m, mat3 dest) { dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0]; dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1]; dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2]; } /*! * @brief tranpose mat3 and store result in same matrix * * @param[in, out] m source and dest */ CGLM_INLINE void glm_mat3_transpose(mat3 m) { mat3 tmp; tmp[0][1] = m[1][0]; tmp[0][2] = m[2][0]; tmp[1][0] = m[0][1]; tmp[1][2] = m[2][1]; tmp[2][0] = m[0][2]; tmp[2][1] = m[1][2]; m[0][1] = tmp[0][1]; m[0][2] = tmp[0][2]; m[1][0] = tmp[1][0]; m[1][2] = tmp[1][2]; m[2][0] = tmp[2][0]; m[2][1] = tmp[2][1]; } /*! * @brief multiply mat3 with vec3 (column vector) and store in dest vector * * @param[in] m mat3 (left) * @param[in] v vec3 (right, column vector) * @param[out] dest vec3 (result, column vector) */ CGLM_INLINE void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) { dest[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2]; dest[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2]; dest[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2]; } #endif /* cglm_mat3_h */