/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_euler_h #define cglm_euler_h #include "cglm.h" /*! * @brief build rotation matrix from euler angles/yaw-pitch-roll (xyz) */ CGLM_INLINE void glm_euler(float yaw, float pitch, float roll, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(pitch); cx = cosf(pitch); sy = sinf(yaw); cy = cosf(yaw); sz = sinf(roll); cz = cosf(roll); dest[0][0] = cy * cz; dest[0][1] = cz * sx * sy - cx * sz; dest[0][2] = cx * cz * sy + sx * sz; dest[1][0] = cy * sz; dest[1][1] = cx* cz + sx * sy * sz; dest[1][2] =-cz * sx + cx * sy * sz; dest[2][0] =-sy; dest[2][1] = cy * sx; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][3] = 1.0f; } /*! * @brief build rotation matrix from euler angles (zxy) */ CGLM_INLINE void glm_euler_zxy(float yaw, float pitch, float roll, mat4 dest) { float cx, cy, cz, sx, sy, sz; sx = sinf(pitch); cx = cosf(pitch); sy = sinf(yaw); cy = cosf(yaw); sz = sinf(roll); cz = cosf(roll); dest[0][0] = cy * cz - sx * sy * sz; dest[1][0] = cy * sz + cz * sx * sy; dest[2][0] =-cx * sy; dest[0][1] =-cx * sz; dest[1][1] = cx * cz; dest[2][1] = sx; dest[0][2] = cz * sy + cy * sx * sz; dest[1][2] = sy * sz - cy * cz * sx; dest[2][2] = cx * cy; dest[0][3] = 0.0f; dest[1][3] = 0.0f; dest[2][3] = 0.0f; dest[3][3] = 1.0f; } #endif /* cglm_euler_h */