.. default-domain:: C mat3x4 ====== Header: cglm/mat3x4.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT3X4_ZERO_INIT #. GLM_MAT3X4_ZERO Functions: 1. :c:func:`glm_mat3x4_copy` #. :c:func:`glm_mat3x4_zero` #. :c:func:`glm_mat3x4_make` #. :c:func:`glm_mat3x4_mul` #. :c:func:`glm_mat3x4_mulv` #. :c:func:`glm_mat3x4_transpose` #. :c:func:`glm_mat3x4_scale` Represented ~~~~~~~~~~~ .. csv-table:: mat3x4 :header: "", "column 1", "column 2", "column 3" "row 1", "m00", "m10", "m20" "row 2", "m01", "m11", "m21" "row 3", "m02", "m12", "m22" "row 4", "m03", "m13", "m23" Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) copy mat3x4 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat3x4_zero(mat3x4 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix .. c:function:: void glm_mat3x4_make(const float * __restrict src, mat3x4 dest) Create mat3x4 matrix from pointer .. note::: **@src** must contain at least 12 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix3x4 .. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest) multiply m1 and m2 to dest .. code-block:: c glm_mat3x4_mul(mat3x4, mat4x3, mat4); Parameters: | *[in]* **m1** left matrix (mat3x4) | *[in]* **m2** right matrix (mat4x3) | *[out]* **dest** destination matrix (mat4) .. csv-table:: mat3x4 :header: "", "column 1", "column 2", "column 3" "row 1", "a00", "a10", "a20" "row 2", "a01", "a11", "a21" "row 3", "a02", "a12", "a22" "row 4", "a03", "a13", "a23" .. csv-table:: mat4x3 :header: "", "column 1", "column 2", "column 3", "column 4" "row 1", "b00", "b10", "b20", "b30" "row 2", "b01", "b11", "b21", "b31" "row 3", "b02", "b12", "b22", "b32" .. csv-table:: mat4x4 :header: "", "column 1", "column 2", "column 3", "column 4" "row 1", "a00 * b00 + a10 * b01 + a20 * b02", "a00 * b10 + a10 * b11 + a20 * b12", "a00 * b20 + a10 * b21 + a20 * b22", "a00 * b30 + a10 * b31 + a20 * b32" "row 2", "a01 * b00 + a11 * b01 + a21 * b02", "a01 * b10 + a11 * b11 + a21 * b12", "a01 * b20 + a11 * b21 + a21 * b22", "a01 * b30 + a11 * b31 + a21 * b32" "row 3", "a02 * b00 + a12 * b01 + a22 * b02", "a02 * b10 + a12 * b11 + a22 * b12", "a02 * b20 + a12 * b21 + a22 * b22", "a02 * b30 + a12 * b31 + a22 * b32" "row 4", "a03 * b00 + a13 * b01 + a23 * b02", "a03 * b10 + a13 * b11 + a23 * b12", "a03 * b20 + a13 * b21 + a23 * b22", "a03 * b30 + a13 * b31 + a23 * b32" .. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest) multiply mat3x4 with vec3 (column vector) and store in dest vector Parameters: | *[in]* **m** mat3x4 (left) | *[in]* **v** vec3 (right, column vector) | *[out]* **dest** destination (result, column vector) .. csv-table:: mat3x4 :header: "", "column 1", "column 2", "column 3" "row 1", "m00", "m10", "m20" "row 2", "m01", "m11", "m21" "row 3", "m02", "m12", "m22" "row 4", "m03", "m13", "m23" .. csv-table:: column vec3 (1x3) :header: "", "column 1" "row 1", "v0" "row 2", "v1" "row 3", "v2" .. csv-table:: column vec4 (1x4) :header: "", "column 1" "row 1", "m00 * v0 + m10 * v1 + m20 * v2" "row 2", "m01 * v0 + m11 * v1 + m21 * v2" "row 3", "m02 * v0 + m12 * v1 + m22 * v2" "row 4", "m03 * v0 + m13 * v1 + m23 * v2" .. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) transpose matrix and store in dest Parameters: | *[in]* **m** matrix | *[out]* **dest** destination .. c:function:: void glm_mat3x4_scale(mat3x4 m, float s) multiply matrix with scalar Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar