/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "test_common.h" CGLM_INLINE float test_vec4_dot(vec4 a, vec4 b) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; } CGLM_INLINE void test_vec4_normalize_to(vec4 vec, vec4 dest) { float norm; norm = glm_vec4_norm(vec); if (norm == 0.0f) { dest[0] = dest[1] = dest[2] = dest[3] = 0.0f; return; } glm_vec4_scale(vec, 1.0f / norm, dest); } float test_vec4_norm2(vec4 vec) { return test_vec4_dot(vec, vec); } float test_vec4_norm(vec4 vec) { return sqrtf(test_vec4_dot(vec, vec)); } void test_vec4_maxv(vec4 v1, vec4 v2, vec4 dest) { dest[0] = glm_max(v1[0], v2[0]); dest[1] = glm_max(v1[1], v2[1]); dest[2] = glm_max(v1[2], v2[2]); dest[3] = glm_max(v1[3], v2[3]); } void test_vec4_minv(vec4 v1, vec4 v2, vec4 dest) { dest[0] = glm_min(v1[0], v2[0]); dest[1] = glm_min(v1[1], v2[1]); dest[2] = glm_min(v1[2], v2[2]); dest[3] = glm_min(v1[3], v2[3]); } void test_vec4(void **state) { vec4 v, v1, v2, v3, v4; int i; float d1, d2; for (i = 0; i < 1000; i++) { /* 1. test SSE/SIMD dot product */ test_rand_vec4(v); d1 = glm_vec4_dot(v, v); d2 = test_vec4_dot(v, v); assert_true(fabsf(d1 - d2) <= 0.000009); /* 2. test SIMD normalize */ test_vec4_normalize_to(v, v1); glm_vec4_normalize_to(v, v2); glm_vec4_normalize(v); /* all must be same */ test_assert_vec4_eq(v1, v2); test_assert_vec4_eq(v, v2); /* 3. test SIMD norm */ test_rand_vec4(v); test_assert_eqf(test_vec4_norm(v), glm_vec4_norm(v)); /* 3. test SIMD norm2 */ test_rand_vec4(v); test_assert_eqf(test_vec4_norm2(v), glm_vec4_norm2(v)); } /* test zero */ glm_vec4_zero(v); test_assert_vec4_eq(GLM_VEC4_ZERO, v); /* test one */ glm_vec4_one(v); test_assert_vec4_eq(GLM_VEC4_ONE, v); /* adds, subs, div, divs, mul */ glm_vec4_add(v, GLM_VEC4_ONE, v); assert_true(glmc_vec4_eq_eps(v, 2)); glm_vec4_adds(v, 10, v); assert_true(glmc_vec4_eq_eps(v, 12)); glm_vec4_sub(v, GLM_VEC4_ONE, v); assert_true(glmc_vec4_eq_eps(v, 11)); glm_vec4_subs(v, 1, v); assert_true(glmc_vec4_eq_eps(v, 10)); glm_vec4_broadcast(2, v1); glm_vec4_div(v, v1, v); assert_true(glmc_vec4_eq_eps(v, 5)); glm_vec4_divs(v, 0.5, v); assert_true(glmc_vec4_eq_eps(v, 10)); glm_vec4_mul(v, v1, v); assert_true(glmc_vec4_eq_eps(v, 20)); glm_vec4_scale(v, 0.5, v); assert_true(glmc_vec4_eq_eps(v, 10)); glm_vec4_normalize_to(v, v1); glm_vec4_scale(v1, 0.8, v1); glm_vec4_scale_as(v, 0.8, v); test_assert_vec4_eq(v1, v); /* addadd, subadd, muladd */ glm_vec4_one(v); glm_vec4_addadd(GLM_VEC4_ONE, GLM_VEC4_ONE, v); assert_true(glmc_vec4_eq_eps(v, 3)); glm_vec4_subadd(GLM_VEC4_ONE, GLM_VEC4_ZERO, v); assert_true(glmc_vec4_eq_eps(v, 4)); glm_vec4_broadcast(2, v1); glm_vec4_broadcast(3, v2); glm_vec4_muladd(v1, v2, v); assert_true(glmc_vec4_eq_eps(v, 10)); /* min, max */ test_rand_vec4(v1); test_rand_vec4(v2); glm_vec4_maxv(v1, v2, v3); test_vec4_maxv(v1, v2, v4); test_assert_vec4_eq(v3, v4); glm_vec4_minv(v1, v2, v3); test_vec4_minv(v1, v2, v4); test_assert_vec4_eq(v3, v4); }