/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_aabb2d_h #define cglm_aabb2d_h #include "common.h" #include "vec2.h" #include "vec4.h" #include "util.h" /*! * @brief copy all members of [aabb] to [dest] * * @param[in] aabb source * @param[out] dest destination */ CGLM_INLINE void glm_aabb2d_copy(vec2 aabb[2], vec2 dest[2]) { glm_vec2_copy(aabb[0], dest[0]); glm_vec2_copy(aabb[1], dest[1]); } /*! * @brief apply transform to Axis-Aligned Bounding aabb * * @param[in] aabb bounding aabb * @param[in] m transform matrix * @param[out] dest transformed bounding aabb */ CGLM_INLINE void glm_aabb2d_transform(vec2 aabb[2], mat3 m, vec2 dest[2]) { vec2 v[2], xa, xb, ya, yb; glm_vec2_scale(m[0], aabb[0][0], xa); glm_vec2_scale(m[0], aabb[1][0], xb); glm_vec2_scale(m[1], aabb[0][1], ya); glm_vec2_scale(m[1], aabb[1][1], yb); /* translation + min(xa, xb) + min(ya, yb) + min(za, zb) */ glm_vec2(m[2], v[0]); glm_vec2_minadd(xa, xb, v[0]); glm_vec2_minadd(ya, yb, v[0]); /* translation + max(xa, xb) + max(ya, yb) + max(za, zb) */ glm_vec2(m[2], v[1]); glm_vec2_maxadd(xa, xb, v[1]); glm_vec2_maxadd(ya, yb, v[1]); glm_vec2_copy(v[0], dest[0]); glm_vec2_copy(v[1], dest[1]); } /*! * @brief merges two AABB bounding aabb and creates new one * * two aabb must be in same space, if one of aabb is in different space then * you should consider to convert it's space by glm_aabb_space * * @param[in] aabb1 bounding aabb 1 * @param[in] aabb2 bounding aabb 2 * @param[out] dest merged bounding aabb */ CGLM_INLINE void glm_aabb2d_merge(vec2 aabb1[2], vec2 aabb2[2], vec2 dest[2]) { dest[0][0] = glm_min(aabb1[0][0], aabb2[0][0]); dest[0][1] = glm_min(aabb1[0][1], aabb2[0][1]); dest[1][0] = glm_max(aabb1[1][0], aabb2[1][0]); dest[1][1] = glm_max(aabb1[1][1], aabb2[1][1]); } /*! * @brief crops a bounding aabb with another one. * * this could be useful for gettng a baabb which fits with view frustum and * object bounding aabbes. In this case you crop view frustum aabb with objects * aabb * * @param[in] aabb bounding aabb 1 * @param[in] cropaabb crop aabb * @param[out] dest cropped bounding aabb */ CGLM_INLINE void glm_aabb2d_crop(vec2 aabb[2], vec2 cropAabb[2], vec2 dest[2]) { dest[0][0] = glm_max(aabb[0][0], cropAabb[0][0]); dest[0][1] = glm_max(aabb[0][1], cropAabb[0][1]); dest[1][0] = glm_min(aabb[1][0], cropAabb[1][0]); dest[1][1] = glm_min(aabb[1][1], cropAabb[1][1]); } /*! * @brief crops a bounding aabb with another one. * * this could be useful for gettng a baabb which fits with view frustum and * object bounding aabbes. In this case you crop view frustum aabb with objects * aabb * * @param[in] aabb bounding aabb * @param[in] cropaabb crop aabb * @param[in] clampaabb miniumum aabb * @param[out] dest cropped bounding aabb */ CGLM_INLINE void glm_aabb2d_crop_until(vec2 aabb[2], vec2 cropAabb[2], vec2 clampAabb[2], vec2 dest[2]) { glm_aabb2d_crop(aabb, cropAabb, dest); glm_aabb2d_merge(clampAabb, dest, dest); } /*! * @brief invalidate AABB min and max values * * @param[in, out] aabb bounding aabb */ CGLM_INLINE void glm_aabb2d_invalidate(vec2 aabb[2]) { glm_vec2_fill(aabb[0], FLT_MAX); glm_vec2_fill(aabb[1], -FLT_MAX); } /*! * @brief check if AABB is valid or not * * @param[in] aabb bounding aabb */ CGLM_INLINE bool glm_aabb2d_isvalid(vec2 aabb[2]) { return glm_vec2_max(aabb[0]) != FLT_MAX && glm_vec2_min(aabb[1]) != -FLT_MAX; } /*! * @brief distance between of min and max * * @param[in] aabb bounding aabb */ CGLM_INLINE float glm_aabb2d_size(vec2 aabb[2]) { return glm_vec2_distance(aabb[0], aabb[1]); } /*! * @brief radius of sphere which surrounds AABB * * @param[in] aabb bounding aabb */ CGLM_INLINE float glm_aabb2d_radius(vec2 aabb[2]) { return glm_aabb2d_size(aabb) * 0.5f; } /*! * @brief computes center point of AABB * * @param[in] aabb bounding aabb * @param[out] dest center of bounding aabb */ CGLM_INLINE void glm_aabb2d_center(vec2 aabb[2], vec2 dest) { glm_vec2_center(aabb[0], aabb[1], dest); } /*! * @brief check if two AABB intersects * * @param[in] aabb bounding aabb * @param[in] other other bounding aabb */ CGLM_INLINE bool glm_aabb2d_aabb(vec2 aabb[2], vec2 other[2]) { return (aabb[0][0] <= other[1][0] && aabb[1][0] >= other[0][0]) && (aabb[0][1] <= other[1][1] && aabb[1][1] >= other[0][1]); } /*! * @brief check if AABB intersects with a circle * * Circle Representation in cglm: [center.x, center.y, radii] * * @param[in] aabb solid bounding aabb * @param[in] c solid circle */ CGLM_INLINE bool glm_aabb2d_circle(vec2 aabb[2], vec3 c) { float dmin; int a, b; a = (c[0] < aabb[0][0]) + (c[0] > aabb[1][0]); b = (c[1] < aabb[0][1]) + (c[1] > aabb[1][1]); dmin = glm_pow2((c[0] - aabb[!(a - 1)][0]) * (a != 0)) + glm_pow2((c[1] - aabb[!(b - 1)][1]) * (b != 0)); return dmin <= glm_pow2(c[2]); } /*! * @brief check if point is inside of AABB * * @param[in] aabb bounding aabb * @param[in] point point */ CGLM_INLINE bool glm_aabb2d_point(vec2 aabb[2], vec2 point) { return (point[0] >= aabb[0][0] && point[0] <= aabb[1][0]) && (point[1] >= aabb[0][1] && point[1] <= aabb[1][1]); } /*! * @brief check if AABB contains other AABB * * @param[in] aabb bounding aabb * @param[in] other other bounding aabb */ CGLM_INLINE bool glm_aabb2d_contains(vec2 aabb[2], vec2 other[2]) { return (aabb[0][0] <= other[0][0] && aabb[1][0] >= other[1][0]) && (aabb[0][1] <= other[0][1] && aabb[1][1] >= other[1][1]); } #endif /* cglm_aabb2d_h */