Getting Started ================================ **cglm** uses **glm** prefix for all functions e.g. glm_lookat. You can see supported types in common header file: .. code-block:: c :linenos: typedef float vec3[3]; typedef int ivec3[3]; typedef CGLM_ALIGN(16) float vec4[4]; typedef vec3 mat3[3]; typedef vec4 mat4[4]; typedef vec4 versor; As you can see types don't store extra informations in favor of space. You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr* *vec4* and *mat4* requires 16 byte aligment because vec4 and mat4 operations are vectorized by SIMD instructions (SSE/AVX). **NOTE:** Unaligned vec4 and unaligned mat4 operations will be supported in the future. Check todo list. Because you may want to multiply a CGLM matrix with external matrix. There is no guarantee that non-CGLM matrix is aligned. Unaligned types will have *u* prefix e.g. **umat4** cglm provides a few way to call a function to do same operation. * Inline - *glm_, glm_u* * aligned * unaligned (todo) * Pre-compiled - *glmc_, glmc_u* * aligned * unaligned (todo) For instance **glm_mat4_mul** is inline (all *glm_* functions are inline), to make it non-inline (pre-compiled) call it as **glmc_mat4_mul** from library, to use unaligned version use **glm_umat4_mul** (todo). Most functions have **dest** parameter for output. For instance mat4_mul func looks like this: .. code-block:: c CGLM_INLINE void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) The dest parameter is out parameter. Result will be stored in **dest**. Also in this case matrix multiplication order is dest = m1 * m2. * Changing parameter order will change the multiplication order. * You can pass all parameter same (this is similar to m1 `*=` m1), you can pass **dest** as m1 or m2 (this is similar to m1 `*=` m2) **v** postfix in function names ------------------------------- You may see **v** postfix in some function names, v stands for vector. For instance consider a function that accepts three parameters x, y, z. This function may be overloaded by **v** postfix to accept vector (vec3) instead of separate parameters. In some places the v means that it will be apply to a vector. **_to** postfix in function names --------------------------------- *_to* version of function will store the result in specified parameter instead of in-out parameter. Some functions don't have _to prefix but they still behave like this e.g. glm_mat4_mul.