.. default-domain:: C mat3x4 ====== Header: cglm/mat3x4.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT3X4_ZERO_INIT #. GLM_MAT3X4_ZERO Functions: 1. :c:func:`glm_mat3x4_copy` #. :c:func:`glm_mat3x4_zero` #. :c:func:`glm_mat3x4_make` #. :c:func:`glm_mat3x4_mul` #. :c:func:`glm_mat3x4_mulv` #. :c:func:`glm_mat3x4_transpose` #. :c:func:`glm_mat3x4_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) copy mat3x4 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat3x4_zero(mat3x4 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix .. c:function:: void glm_mat3x4_make(float * __restrict src, mat3x4 dest) Create mat3x4 matrix from pointer | NOTE: **@src** must contain at least 12 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix3x4 .. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) multiply m1 and m2 to dest m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c glm_mat3x4_mul(m, m, m); Parameters: | *[in]* **m1** left matrix | *[in]* **m2** right matrix | *[out]* **dest** destination matrix .. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) multiply mat3x4 with vec4 (column vector) and store in dest vector Parameters: | *[in]* **m** mat3x4 (left) | *[in]* **v** vec4 (right, column vector) | *[out]* **dest** destination (result, column vector) .. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) transpose matrix and store in dest Parameters: | *[in]* **m** matrix | *[out]* **dest** destination .. c:function:: void glm_mat3x4_scale(mat3x4 m, float s) multiply matrix with scalar Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar