.. default-domain:: C mat2x4 ====== Header: cglm/mat2x4.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT2X4_ZERO_INIT #. GLM_MAT2X4_ZERO Functions: 1. :c:func:`glm_mat2x4_copy` #. :c:func:`glm_mat2x4_zero` #. :c:func:`glm_mat2x4_make` #. :c:func:`glm_mat2x4_mul` #. :c:func:`glm_mat2x4_mulv` #. :c:func:`glm_mat2x4_transpose` #. :c:func:`glm_mat2x4_scale` Represented ~~~~~~~~~~~ .. csv-table:: mat2x4 :header: "", "column 1", "column 2" "row 1", "m00", "m10" "row 2", "m01", "m11" "row 3", "m02", "m12" "row 4", "m03", "m13" Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat2x4_copy(mat2x4 src, mat2x4 dest) Copy mat2x4 (src) to mat2x4 (dest). Parameters: | *[in]* **src** mat2x4 (left) | *[out]* **dest** destination (result, mat2x4) .. csv-table:: mat2x4 **(src)** :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" "row 4", "a03", "a13" .. csv-table:: mat2x4 **(dest)** :header: "", "column 1", "column 2" "row 1", "b00 = a00", "b10 = a10" "row 2", "b01 = a01", "b11 = a11" "row 3", "b02 = a02", "b12 = a12" "row 4", "b03 = a03", "b13 = a13" .. c:function:: void glm_mat2x4_zero(mat2x4 m) Zero out the mat2x4 (m). Parameters: | *[in, out]* **m** mat2x4 (src, dest) .. csv-table:: mat2x4 **(m)** :header: "", "column 1", "column 2" "row 1", "0.00", "2.00" "row 2", "5.00", "4.00" "row 3", "7.00", "6.00" "row 4", "23.00", "1.00" .. csv-table:: mat2x4 **(m)** :header: "", "column 1", "column 2" "row 1", "0.00", "0.00" "row 2", "0.00", "0.00" "row 3", "0.00", "0.00" "row 4", "0.00", "0.00" .. c:function:: void glm_mat2x4_make(const float * __restrict src, mat2x4 dest) Create mat2x4 (dest) from pointer (src). .. note:: **@src** must contain at least 8 elements. Parameters: | *[in]* **src** pointer to an array of floats (left) | *[out]* **dest** destination (result, mat2x4) .. csv-table:: float array (1x8) **(src)** :header: "", "column 1" "row 1", "v0" "row 2", "v1" "row 3", "v2" "row 4", "v3" "row 5", "v4" "row 6", "v5" "row 7", "v6" "row 8", "v7" .. csv-table:: mat2x4 **(dest)** :header: "", "column 1", "column 2" "row 1", "v0", "v4" "row 2", "v1", "v5" "row 3", "v2", "v6" "row 4", "v3", "v7" .. c:function:: void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat4 dest) Multiply mat2x4 (m1) by mat4x2 (m2) and store in mat4 (dest). .. code-block:: c glm_mat2x4_mul(mat2x4, mat4x2, mat4); Parameters: | *[in]* **m1** mat2x4 (left) | *[in]* **m2** mat4x2 (right) | *[out]* **dest** destination (result, mat4) .. csv-table:: mat2x4 **(m1)** :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" "row 4", "a03", "a13" .. csv-table:: mat4x2 **(m2)** :header: "", "column 1", "column 2", "column 3", "column 4" "row 1", "b00", "b10", "b20", "b30" "row 2", "b01", "b11", "b21", "b31" .. csv-table:: mat4x4 **(dest)** :header: "", "column 1", "column 2", "column 3", "column 4" "row 1", "a00 * b00 + a10 * b01", "a00 * b10 + a10 * b11", "a00 * b20 + a10 * b21", "a00 * b30 + a10 * b31" "row 2", "a01 * b00 + a11 * b01", "a01 * b10 + a11 * b11", "a01 * b20 + a11 * b21", "a01 * b30 + a11 * b31" "row 3", "a02 * b00 + a12 * b01", "a02 * b10 + a12 * b11", "a02 * b20 + a12 * b21", "a02 * b30 + a12 * b31" "row 4", "a03 * b00 + a13 * b01", "a03 * b10 + a13 * b11", "a03 * b20 + a13 * b21", "a03 * b30 + a13 * b31" .. c:function:: void glm_mat2x4_mulv(mat2x4 m, vec2 v, vec4 dest) Multiply mat2x4 (m) by vec2 (v) and store in vec4 (dest). Parameters: | *[in]* **m** mat2x4 (left) | *[in]* **v** vec2 (right, column vector) | *[out]* **dest** destination (result, column vector) .. csv-table:: mat2x4 **(m)** :header: "", "column 1", "column 2" "row 1", "m00", "m10" "row 2", "m01", "m11" "row 3", "m02", "m12" "row 4", "m03", "m13" .. csv-table:: column vec2 (1x2) **(v)** :header: "", "column 1" "row 1", "v0" "row 2", "v1" .. csv-table:: column vec4 (1x4) **(dest)** :header: "", "column 1" "row 1", "m00 * v0 + m10 * v1" "row 2", "m01 * v0 + m11 * v1" "row 3", "m02 * v0 + m12 * v1" "row 4", "m03 * v0 + m13 * v1" .. c:function:: void glm_mat2x4_transpose(mat2x4 src, mat4x2 dest) Transpose mat2x4 (src) and store in mat4x2 (dest). Parameters: | *[in]* **src** mat2x4 (left) | *[out]* **dest** destination (result, mat4x2) .. csv-table:: mat2x4 **(src)** :header: "", "column 1", "column 2" "row 1", "a00", "a10" "row 2", "a01", "a11" "row 3", "a02", "a12" "row 4", "a03", "a13" .. csv-table:: mat4x2 **(dest)** :header: "", "column 1", "column 2", "column 3", "column 4" "row 1", "b00 = a00", "b10 = a01", "b20 = a02", "b30 = a03" "row 2", "b01 = a10", "b11 = a11", "b21 = a12", "b31 = a13" .. c:function:: void glm_mat2x4_scale(mat2x4 m, float s) Multiply mat2x4 (m) by scalar constant (s). Parameters: | *[in, out]* **m** mat2x4 (src, dest) | *[in]* **s** float (scalar) .. csv-table:: mat2x4 **(m)** :header: "", "column 1", "column 2" "row 1", "m00 = m00 * s", "m10 = m10 * s" "row 2", "m01 = m01 * s", "m11 = m11 * s" "row 3", "m02 = m02 * s", "m12 = m12 * s" "row 4", "m03 = m03 * s", "m13 = m13 * s"