/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" CGLM_EXPORT void glmc_mat4x2_copy(mat4x2 mat, mat4x2 dest) { glm_mat4x2_copy(mat, dest); } CGLM_EXPORT void glmc_mat4x2_zero(mat4x2 mat) { glm_mat4x2_zero(mat); } CGLM_EXPORT void glmc_mat4x2_make(const float * __restrict src, mat4x2 dest) { glm_mat4x2_make(src, dest); } CGLM_EXPORT void glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest) { glm_mat4x2_mul(m1, m2, dest); } CGLM_EXPORT void glmc_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest) { glm_mat4x2_mulv(m, v, dest); } CGLM_EXPORT void glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest) { glm_mat4x2_transpose(m, dest); } CGLM_EXPORT void glmc_mat4x2_scale(mat4x2 m, float s) { glm_mat4x2_scale(m, s); }