use unified glmm api for vec4

This commit is contained in:
Recep Aslantas
2021-04-23 23:34:36 +03:00
parent 7d5c4da7cf
commit f303984aad

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@@ -590,10 +590,8 @@ glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) {
CGLM_INLINE
void
glm_vec4_muladds(vec4 a, float s, vec4 dest) {
#if defined( __SSE__ ) || defined( __SSE2__ )
glmm_store(dest, glmm_fmadd(glmm_load(a), _mm_set1_ps(s), glmm_load(dest)));
#elif defined(CGLM_NEON_FP)
glmm_store(dest, glmm_fmadd(glmm_load(a), vdupq_n_f32(s), glmm_load(dest)));
#if defined(CGLM_SIMD)
glmm_store(dest, glmm_fmadd(glmm_load(a), glmm_set1(s), glmm_load(dest)));
#else
dest[0] += a[0] * s;
dest[1] += a[1] * s;