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Merge branch 'master' into cglm-structs
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@@ -233,7 +233,7 @@ glm_quat_normalize_to(versor q, versor dest) {
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dot = glm_vec4_norm2(q);
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if (dot <= 0.0f) {
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glm_quat_identity(q);
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glm_quat_identity(dest);
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return;
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}
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@@ -690,18 +690,9 @@ CGLM_INLINE
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float
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glm_vec4_distance(vec4 a, vec4 b) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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__m128 x0;
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x0 = _mm_sub_ps(glmm_load(b), glmm_load(a));
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x0 = _mm_mul_ps(x0, x0);
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x0 = _mm_add_ps(x0, glmm_shuff1(x0, 1, 0, 3, 2));
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return _mm_cvtss_f32(_mm_sqrt_ss(_mm_add_ss(x0,
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glmm_shuff1(x0, 0, 1, 0, 1))));
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return glmm_norm(_mm_sub_ps(glmm_load(b), glmm_load(a)));
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#elif defined(CGLM_NEON_FP)
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float32x4_t v0;
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float32_t r;
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v0 = vsubq_f32(vld1q_f32(a), vld1q_f32(b));
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r = vaddvq_f32(vmulq_f32(v0, v0));
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return sqrtf(r);
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return glmm_norm(vsubq_f32(glmm_load(a), glmm_load(b)));
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#else
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return sqrtf(glm_pow2(b[0] - a[0])
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+ glm_pow2(b[1] - a[1])
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