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Merge pull request #465 from under-view/feature/mat4x3-tables
mat4x3: add tables to docs & fix comments
This commit is contained in:
@@ -27,7 +27,7 @@ Represented
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~~~~~~~~~~~
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.. csv-table:: mat4x3
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:header: "", "column 1", "column 2", "column 3", "column4"
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "m00", "m10", "m20", "m30"
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"row 2", "m01", "m11", "m21", "m31"
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@@ -36,52 +36,103 @@ Represented
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest)
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.. c:function:: void glm_mat4x3_copy(mat4x3 src, mat4x3 dest)
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copy mat4x3 to another one (dest).
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Copy mat4x3 (src) to mat4x3 (dest).
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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| *[in]* **src** mat4x3 (left)
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| *[out]* **dest** destination (result, mat4x3)
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.. c:function:: void glm_mat4x3_zero(mat4x3 mat)
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make given matrix zero
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Parameters:
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| *[in,out]* **mat** matrix
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.. c:function:: void glm_mat4x3_make(const float * __restrict src, mat4x3 dest)
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Create mat4x3 matrix from pointer
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.. note:: **@src** must contain at least 12 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix4x3
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.. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest)
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multiply m1 and m2 to dest
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.. code-block:: c
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glm_mat4x3_mul(mat4x3, mat3x4, mat3);
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Parameters:
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| *[in]* **m1** left matrix (mat4x3)
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| *[in]* **m2** right matrix (mat3x4)
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| *[out]* **dest** destination matrix (mat3)
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.. csv-table:: mat4x3
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.. csv-table:: mat4x3 **(src)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "a00", "a10", "a20", "a30"
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"row 2", "a01", "a11", "a21", "a31"
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"row 3", "a02", "a12", "a22", "a32"
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.. csv-table:: mat3x4
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.. csv-table:: mat4x3 **(dest)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "b00 = a00", "b10 = a10", "b20 = a20", "b30 = a30"
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"row 2", "b01 = a01", "b11 = a11", "b21 = a21", "b31 = a31"
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"row 3", "b02 = a02", "b12 = a12", "b22 = a22", "b32 = a32"
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.. c:function:: void glm_mat4x3_zero(mat4x3 m)
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Zero out the mat4x3 (m).
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Parameters:
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| *[in, out]* **m** mat4x3 (src, dest)
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.. csv-table:: mat4x3 **(m)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "0.00", "2.00", "15.00", "44.00"
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"row 2", "5.00", "4.00", "6.00", "12.00"
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"row 3", "88.00", "8.00", "4.30", "15.00"
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.. csv-table:: mat4x3 **(m)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "0.00", "0.00", "0.00", "0.00"
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"row 2", "0.00", "0.00", "0.00", "0.00"
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"row3", "0.00", "0.00", "0.00", "0.00"
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.. c:function:: void glm_mat4x3_make(const float * __restrict src, mat4x3 dest)
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Create mat4x3 (dest) from pointer (src).
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.. note:: **@src** must contain at least 12 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats (left)
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| *[out]* **dest** destination (result, mat4x3)
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.. csv-table:: float array (1x12) **(src)**
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:header: "", "column 1"
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"row 1", "v0"
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"row 2", "v1"
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"row 3", "v2"
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"row 4", "v3"
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"row 5", "v4"
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"row 6", "v5"
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"row 7", "v6"
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"row 8", "v7"
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"row 9", "v8"
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"row 10", "v9"
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"row 11", "v10"
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"row 12", "v11"
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.. csv-table:: mat4x3 **(dest)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "v0", "v3", "v6", "v9"
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"row 2", "v1", "v4", "v7", "v10"
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"row 3", "v2", "v5", "v8", "v11"
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.. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest)
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Multiply mat4x3 (m1) by mat3x4 (m2) and store in mat3 (dest).
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.. code-block:: c
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glm_mat4x3_mul(mat4x3, mat3x4, mat3);
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Parameters:
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| *[in]* **m1** mat4x3 (left)
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| *[in]* **m2** mat3x4 (right)
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| *[out]* **dest** destination (result, mat3)
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.. csv-table:: mat4x3 **(m1)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "a00", "a10", "a20", "a30"
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"row 2", "a01", "a11", "a21", "a31"
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"row 3", "a02", "a12", "a22", "a32"
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.. csv-table:: mat3x4 **(m2)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "b00", "b10", "b20"
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@@ -89,7 +140,7 @@ Functions documentation
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"row 3", "b02", "b12", "b22"
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"row 4", "b03", "b13", "b23"
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.. csv-table:: mat3x3
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.. csv-table:: mat3x3 **(dest)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03", "a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13", "a00 * b20 + a10 * b21 + a20 * b22 + a30 * b23"
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@@ -98,21 +149,21 @@ Functions documentation
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.. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest)
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multiply mat4x3 with vec4 (column vector) and store in dest column vector
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Multiply mat4x3 (m) by vec4 (v) and store in vec3 (dest).
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Parameters:
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| *[in]* **m** mat4x3 (left)
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| *[in]* **v** vec4 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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| *[in]* **m** mat4x3 (left)
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| *[in]* **v** vec4 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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.. csv-table:: mat4x3
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.. csv-table:: mat4x3 **(m)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "m00", "m10", "m20", "m30"
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"row 2", "m01", "m11", "m21", "m31"
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"row 3", "m02", "m12", "m22", "m32"
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.. csv-table:: column vec4 (1x4)
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.. csv-table:: column vec4 (1x4) **(v)**
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:header: "", "column 1"
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"row 1", "v0"
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@@ -120,25 +171,47 @@ Functions documentation
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"row 3", "v2"
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"row 4", "v3"
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.. csv-table:: column vec3 (1x3)
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.. csv-table:: column vec3 (1x3) **(dest)**
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:header: "", "column 1"
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"row 1", "m00 * v0 + m10 * v1 + m20 * v2 + m30 * v3"
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"row 2", "m01 * v0 + m11 * v1 + m21 * v2 + m31 * v3"
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"row 3", "m02 * v0 + m12 * v1 + m22 * v2 + m32 * v3"
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.. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest)
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.. c:function:: void glm_mat4x3_transpose(mat4x3 src, mat3x4 dest)
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transpose matrix and store in dest
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Transpose mat4x3 (src) and store in mat3x4 (dest).
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Parameters:
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| *[in]* **m** matrix
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| *[out]* **dest** destination
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| *[in]* **src** mat4x3 (left)
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| *[out]* **dest** destination (result, mat3x4)
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.. c:function:: void glm_mat4x3_scale(mat4x3 m, float s)
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.. csv-table:: mat4x3 **(src)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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multiply matrix with scalar
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"row 1", "a00", "a10", "a20", "a30"
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"row 2", "a01", "a11", "a21", "a31"
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"row 3", "a02", "a12", "a22", "a32"
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.. csv-table:: mat3x4 **(dest)**
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "b00 = a00", "b10 = a01", "b20 = a02"
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"row 2", "b01 = a10", "b11 = a11", "b21 = a12"
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"row 3", "b02 = a20", "b12 = a21", "b22 = a22"
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"row 4", "b03 = a30", "b13 = a31", "b23 = a32"
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.. c:function:: void glm_mat4x3_scale(mat4x3 m, float s)
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Multiply mat4x3 (m) by scalar constant (s).
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Parameters:
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| *[in, out]* **m** matrix
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| *[in]* **s** scalar
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| *[in, out]* **m** mat4x3 (src, dest)
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| *[in]* **s** float (scalar)
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.. csv-table:: mat4x3 **(m)**
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:header: "", "column 1", "column 2", "column 3", "column 4"
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"row 1", "m00 = m00 * s", "m10 = m10 * s", "m20 = m20 * s", "m30 = m30 * s"
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"row 2", "m01 = m01 * s", "m11 = m11 * s", "m21 = m21 * s", "m31 = m31 * s"
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"row 3", "m02 = m02 * s", "m12 = m12 * s", "m22 = m22 * s", "m32 = m32 * s"
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@@ -15,11 +15,11 @@ extern "C" {
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CGLM_EXPORT
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void
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glmc_mat4x3_copy(mat4x3 mat, mat4x3 dest);
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glmc_mat4x3_copy(mat4x3 src, mat4x3 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_zero(mat4x3 mat);
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glmc_mat4x3_zero(mat4x3 m);
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CGLM_EXPORT
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void
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@@ -35,7 +35,7 @@ glmc_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest);
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glmc_mat4x3_transpose(mat4x3 src, mat3x4 dest);
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CGLM_EXPORT
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void
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@@ -11,12 +11,12 @@
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GLM_MAT4X3_ZERO
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Functions:
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CGLM_INLINE void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest);
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CGLM_INLINE void glm_mat4x3_zero(mat4x3 mat);
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CGLM_INLINE void glm_mat4x3_copy(mat4x3 src, mat4x3 dest);
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CGLM_INLINE void glm_mat4x3_zero(mat4x3 m);
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CGLM_INLINE void glm_mat4x3_make(const float * __restrict src, mat4x3 dest);
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CGLM_INLINE void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest);
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CGLM_INLINE void glm_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest);
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CGLM_INLINE void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest);
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CGLM_INLINE void glm_mat4x3_transpose(mat4x3 src, mat3x4 dest);
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CGLM_INLINE void glm_mat4x3_scale(mat4x3 m, float s);
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*/
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@@ -32,48 +32,37 @@
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#define GLM_MAT4X3_ZERO GLM_MAT4X3_ZERO_INIT
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/*!
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* @brief copy all members of [mat] to [dest]
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* @brief Copy mat4x3 (src) to mat4x3 (dest).
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*
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* @param[in] mat source
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* @param[out] dest destination
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* @param[in] src mat4x3 (left)
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* @param[out] dest destination (result, mat4x3)
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*/
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CGLM_INLINE
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void
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glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) {
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dest[0][0] = mat[0][0];
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dest[0][1] = mat[0][1];
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dest[0][2] = mat[0][2];
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dest[1][0] = mat[1][0];
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dest[1][1] = mat[1][1];
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dest[1][2] = mat[1][2];
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dest[2][0] = mat[2][0];
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dest[2][1] = mat[2][1];
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dest[2][2] = mat[2][2];
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dest[3][0] = mat[3][0];
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dest[3][1] = mat[3][1];
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dest[3][2] = mat[3][2];
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glm_mat4x3_copy(mat4x3 src, mat4x3 dest) {
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glm_vec3_copy(src[0], dest[0]);
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glm_vec3_copy(src[1], dest[1]);
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glm_vec3_copy(src[2], dest[2]);
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glm_vec3_copy(src[3], dest[3]);
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}
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/*!
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* @brief make given matrix zero.
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* @brief Zero out the mat4x3 (m).
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*
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* @param[in, out] mat matrix
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* @param[in, out] mat4x3 (src, dest)
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*/
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CGLM_INLINE
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void
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glm_mat4x3_zero(mat4x3 mat) {
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glm_mat4x3_zero(mat4x3 m) {
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CGLM_ALIGN_MAT mat4x3 t = GLM_MAT4X3_ZERO_INIT;
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glm_mat4x3_copy(t, mat);
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glm_mat4x3_copy(t, m);
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}
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/*!
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* @brief Create mat4x3 matrix from pointer
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* @brief Create mat4x3 (dest) from pointer (src).
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*
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* @param[in] src pointer to an array of floats
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* @param[out] dest matrix
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* @param[in] src pointer to an array of floats (left)
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* @param[out] dest destination (result, mat4x3)
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*/
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CGLM_INLINE
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void
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@@ -96,15 +85,15 @@ glm_mat4x3_make(const float * __restrict src, mat4x3 dest) {
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}
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/*!
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* @brief multiply m1 and m2 to dest
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* @brief Multiply mat4x3 (m1) by mat3x4 (m2) and store in mat3 (dest).
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*
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* @code
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* glm_mat4x3_mul(mat4x3, mat3x4, mat3);
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* @endcode
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*
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* @param[in] m1 left matrix (mat4x3)
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* @param[in] m2 right matrix (mat3x4)
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* @param[out] dest destination matrix (mat3)
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* @param[in] m1 mat4x3 (left)
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* @param[in] m2 mat3x4 (right)
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* @param[out] dest destination (result, mat3)
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*/
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CGLM_INLINE
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void
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@@ -132,11 +121,11 @@ glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest) {
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}
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/*!
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* @brief multiply matrix with column vector and store in dest column vector
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* @brief Multiply mat4x3 (m) by vec4 (v) and store in vec3 (dest).
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*
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* @param[in] m matrix (left)
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* @param[in] v vector (right, column vector)
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* @param[out] dest result vector
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* @param[in] m mat4x3 (left)
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* @param[in] v vec3 (right, column vector)
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* @param[out] dest destination (result, column vector)
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*/
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CGLM_INLINE
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void
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@@ -149,37 +138,24 @@ glm_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest) {
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}
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/*!
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* @brief transpose matrix and store in dest
|
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* @brief Transpose mat4x3 (src) and store in mat3x4 (dest).
|
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*
|
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* @param[in] m matrix
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* @param[out] dest result
|
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* @param[in] src mat4x3 (left)
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* @param[out] dest destination (result, mat3x4)
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*/
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CGLM_INLINE
|
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void
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glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) {
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dest[0][0] = m[0][0];
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dest[0][1] = m[1][0];
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dest[0][2] = m[2][0];
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dest[0][3] = m[3][0];
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|
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dest[1][0] = m[0][1];
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dest[1][1] = m[1][1];
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dest[1][2] = m[2][1];
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dest[1][3] = m[3][1];
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||||
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dest[2][0] = m[0][2];
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dest[2][1] = m[1][2];
|
||||
dest[2][2] = m[2][2];
|
||||
dest[2][3] = m[3][2];
|
||||
glm_mat4x3_transpose(mat4x3 src, mat3x4 dest) {
|
||||
dest[0][0] = src[0][0]; dest[0][1] = src[1][0]; dest[0][2] = src[2][0]; dest[0][3] = src[3][0];
|
||||
dest[1][0] = src[0][1]; dest[1][1] = src[1][1]; dest[1][2] = src[2][1]; dest[1][3] = src[3][1];
|
||||
dest[2][0] = src[0][2]; dest[2][1] = src[1][2]; dest[2][2] = src[2][2]; dest[2][3] = src[3][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
* @brief Multiply mat4x3 (m) by scalar constant (s).
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
* @param[in, out] m (src, dest)
|
||||
* @param[in] s float (scalar)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
@@ -189,4 +165,4 @@ glm_mat4x3_scale(mat4x3 m, float s) {
|
||||
m[2][2] *= s; m[3][0] *= s; m[3][1] *= s; m[3][2] *= s;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_mat4x3_h */
|
||||
|
@@ -35,87 +35,85 @@
|
||||
#define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT)
|
||||
|
||||
/*!
|
||||
* @brief make given matrix zero.
|
||||
* @brief Zero out the mat4x3s (dest).
|
||||
*
|
||||
* @param[in, out] mat matrix
|
||||
* @return[out] dest constructed mat4x3s from raw pointer
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4x3s
|
||||
glms_mat4x3_(zero)(void) {
|
||||
mat4x3s r;
|
||||
glm_mat4x3_zero(r.raw);
|
||||
return r;
|
||||
mat4x3s dest;
|
||||
glm_mat4x3_zero(dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief Create mat4x3 matrix from pointer
|
||||
* @brief Create mat4x3s (dest) from pointer (src).
|
||||
*
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @return constructed matrix from raw pointer
|
||||
* @param[in] src pointer to an array of floats
|
||||
* @return[out] dest constructed mat4x3s from raw pointer
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4x3s
|
||||
glms_mat4x3_(make)(const float * __restrict src) {
|
||||
mat4x3s r;
|
||||
glm_mat4x3_make(src, r.raw);
|
||||
return r;
|
||||
mat4x3s dest;
|
||||
glm_mat4x3_make(src, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply m1 and m2 to dest
|
||||
* @brief Multiply mat4x3s (m1) by mat3x4s (m2) and store in mat3s (dest).
|
||||
*
|
||||
* @code
|
||||
* r = glms_mat4x3_mul(mat4x3s, mat3x4s);
|
||||
* @endcode
|
||||
*
|
||||
* @param[in] m1 left matrix (mat4x3s)
|
||||
* @param[in] m2 right matrix (mat3x4s)
|
||||
* @returns destination matrix (mat3s)
|
||||
* @param[in] m1 mat4x3s (left)
|
||||
* @param[in] m2 mat3x4s (right)
|
||||
* @return[out] dest constructed mat3s from raw pointers
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat3s
|
||||
glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) {
|
||||
mat3s r;
|
||||
glm_mat4x3_mul(m1.raw, m2.raw, r.raw);
|
||||
return r;
|
||||
mat3s dest;
|
||||
glm_mat4x3_mul(m1.raw, m2.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief multiply matrix with column vector and store in dest vector
|
||||
* @brief Multiply mat4x3s (m) by vec4s (v) and store in vec3s (dest).
|
||||
*
|
||||
* @param[in] m matrix (left)
|
||||
* @param[in] v vector (right, column vector)
|
||||
* @returns destination vector (vec3s)
|
||||
* @param[in] m mat4x3s (left)
|
||||
* @param[in] v vec4s (right, column vector)
|
||||
* @return[out] dest constructed vec3s from raw pointers
|
||||
*/
|
||||
CGLM_INLINE
|
||||
vec3s
|
||||
glms_mat4x3_(mulv)(mat4x3s m, vec4s v) {
|
||||
vec3s r;
|
||||
glm_mat4x3_mulv(m.raw, v.raw, r.raw);
|
||||
return r;
|
||||
vec3s dest;
|
||||
glm_mat4x3_mulv(m.raw, v.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief transpose matrix and store in dest
|
||||
* @brief Transpose mat4x3s (m) and store in mat3x4s (dest).
|
||||
*
|
||||
* @param[in] m matrix
|
||||
* @param[out] dest result
|
||||
* @param[in] m mat4x3s (left)
|
||||
* @return[out] dest constructed mat3x4s from raw pointers
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat3x4s
|
||||
glms_mat4x3_(transpose)(mat4x3s m) {
|
||||
mat3x4s r;
|
||||
glm_mat4x3_transpose(m.raw, r.raw);
|
||||
return r;
|
||||
mat3x4s dest;
|
||||
glm_mat4x3_transpose(m.raw, dest.raw);
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale (multiply with scalar) matrix
|
||||
* @brief Multiply mat4x3s (m) by scalar constant (s).
|
||||
*
|
||||
* multiply matrix with scalar
|
||||
*
|
||||
* @param[in, out] m matrix
|
||||
* @param[in] s scalar
|
||||
* @param[in, out] m mat4x3s (src, dest)
|
||||
* @param[in] s float (scalar)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
mat4x3s
|
||||
|
12
src/mat4x3.c
12
src/mat4x3.c
@@ -10,14 +10,14 @@
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_copy(mat4x3 mat, mat4x3 dest) {
|
||||
glm_mat4x3_copy(mat, dest);
|
||||
glmc_mat4x3_copy(mat4x3 src, mat4x3 dest) {
|
||||
glm_mat4x3_copy(src, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_zero(mat4x3 mat) {
|
||||
glm_mat4x3_zero(mat);
|
||||
glmc_mat4x3_zero(mat4x3 m) {
|
||||
glm_mat4x3_zero(m);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
@@ -40,8 +40,8 @@ glmc_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest) {
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest) {
|
||||
glm_mat4x3_transpose(m, dest);
|
||||
glmc_mat4x3_transpose(mat4x3 src, mat3x4 dest) {
|
||||
glm_mat4x3_transpose(src, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
|
Reference in New Issue
Block a user