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Merge branch 'master' into ray-triangle-intersection
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@@ -392,7 +392,7 @@ Functions documentation
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Parameters:
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| *[in, out]* **v** vector
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| *[in]* **axis** axis vector (will be normalized)
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| *[out]* **angle** angle (radians)
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| *[in]* **angle** angle (radians)
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.. c:function:: void glm_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest)
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