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glm_ease_back_inout: Use float constant for float var.
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@@ -235,7 +235,7 @@ glm_ease_back_inout(float t) {
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o = 1.70158f;
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o = 1.70158f;
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s = o * 1.525f;
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s = o * 1.525f;
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x = 0.5;
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x = 0.5f;
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n = t / 0.5f;
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n = t / 0.5f;
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if (n < 1.0f) {
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if (n < 1.0f) {
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