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sse2 version of vec4 dot product
* use this for normalizing vector
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@@ -122,7 +122,14 @@ glm_vec4_copy(vec4 v, vec4 dest) {
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CGLM_INLINE
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float
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glm_vec4_dot(vec4 a, vec4 b) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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__m128 x0;
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x0 = _mm_mul_ps(_mm_load_ps(a), _mm_load_ps(b));
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x0 = _mm_add_ps(x0, _mm_shuffle1_ps(x0, 1, 0, 3, 2));
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return _mm_cvtss_f32(_mm_add_ss(x0, _mm_shuffle1_ps(x0, 0, 1, 0, 1)));
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#else
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
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#endif
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}
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/*!
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@@ -139,7 +146,7 @@ glm_vec4_dot(vec4 a, vec4 b) {
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CGLM_INLINE
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float
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glm_vec4_norm2(vec4 v) {
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return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
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return glm_vec_dot(v, v);
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}
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/*!
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