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Fix typos.
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@@ -9,7 +9,7 @@ Header: cglm/sphere.h
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Sphere Representation in cglm is *vec4*: **[center.x, center.y, center.z, radii]**
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You can call any vec3 function by pasing sphere. Because first three elements
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You can call any vec3 function by passing sphere. Because first three elements
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defines center of sphere.
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