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Fix typos.
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@@ -22,7 +22,7 @@ Types:
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typedef CGLM_ALIGN_IF(16) vec4 mat4[4];
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#endif
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As you can see types don't store extra informations in favor of space.
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As you can see types don't store extra information in favor of space.
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You can send these values e.g. matrix to OpenGL directly without casting or calling a function like *value_ptr*
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Alignment Is Required:
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@@ -35,7 +35,7 @@ Alignment Is Required:
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| Check :doc:`opt` page for more details
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Also alignment is disabled for older msvc verisons as default. Now alignment is only required in Visual Studio 2017 version 15.6+ if CGLM_ALL_UNALIGNED macro is not defined.
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Also alignment is disabled for older msvc versions as default. Now alignment is only required in Visual Studio 2017 version 15.6+ if CGLM_ALL_UNALIGNED macro is not defined.
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Allocations:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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