diff --git a/include/cglm/call/mat2x3.h b/include/cglm/call/mat2x3.h index 4e106e2..c70bbf6 100644 --- a/include/cglm/call/mat2x3.h +++ b/include/cglm/call/mat2x3.h @@ -29,6 +29,18 @@ CGLM_EXPORT void glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest); +CGLM_EXPORT +void +glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest); + +CGLM_EXPORT +void +glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest); + +CGLM_EXPORT +void +glmc_mat2x3_scale(mat2x3 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat2x4.h b/include/cglm/call/mat2x4.h index ead2b9c..2c7fa52 100644 --- a/include/cglm/call/mat2x4.h +++ b/include/cglm/call/mat2x4.h @@ -29,6 +29,18 @@ CGLM_EXPORT void glmc_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest); +CGLM_EXPORT +void +glmc_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest); + +CGLM_EXPORT +void +glmc_mat2x4_transpose(mat2x4 m, mat4x2 dest); + +CGLM_EXPORT +void +glmc_mat2x4_scale(mat2x4 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat3x2.h b/include/cglm/call/mat3x2.h index 78dcab4..4d78712 100644 --- a/include/cglm/call/mat3x2.h +++ b/include/cglm/call/mat3x2.h @@ -29,6 +29,18 @@ CGLM_EXPORT void glmc_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest); +CGLM_EXPORT +void +glmc_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest); + +CGLM_EXPORT +void +glmc_mat3x2_transpose(mat3x2 m, mat2x3 dest); + +CGLM_EXPORT +void +glmc_mat3x2_scale(mat3x2 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat3x4.h b/include/cglm/call/mat3x4.h index bb4c20b..60fe949 100644 --- a/include/cglm/call/mat3x4.h +++ b/include/cglm/call/mat3x4.h @@ -29,6 +29,18 @@ CGLM_EXPORT void glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest); +CGLM_EXPORT +void +glmc_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest); + +CGLM_EXPORT +void +glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest); + +CGLM_EXPORT +void +glmc_mat3x4_scale(mat3x4 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat4x2.h b/include/cglm/call/mat4x2.h index 05875b5..ba60fce 100644 --- a/include/cglm/call/mat4x2.h +++ b/include/cglm/call/mat4x2.h @@ -29,6 +29,18 @@ CGLM_EXPORT void glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest); +CGLM_EXPORT +void +glmc_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest); + +CGLM_EXPORT +void +glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest); + +CGLM_EXPORT +void +glmc_mat4x2_scale(mat4x2 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat4x3.h b/include/cglm/call/mat4x3.h index a0b1af6..411ea11 100644 --- a/include/cglm/call/mat4x3.h +++ b/include/cglm/call/mat4x3.h @@ -29,6 +29,18 @@ CGLM_EXPORT void glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest); +CGLM_EXPORT +void +glmc_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest); + +CGLM_EXPORT +void +glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest); + +CGLM_EXPORT +void +glmc_mat4x3_scale(mat4x3 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/mat2x3.h b/include/cglm/mat2x3.h index fa507f9..aab0dc1 100644 --- a/include/cglm/mat2x3.h +++ b/include/cglm/mat2x3.h @@ -11,7 +11,13 @@ GLM_MAT2X3_ZERO Functions: - CGLM_INLINE void glm_mat2x3_make(float * restrict src, mat2x3 dest) + CGLM_INLINE void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest); + CGLM_INLINE void glm_mat2x3_zero(mat2x3 mat); + CGLM_INLINE void glm_mat2x3_make(float * __restrict src, mat2x3 dest); + CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest); + CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest); + CGLM_INLINE void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest); + CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s); */ #ifndef cglm_mat2x3_h @@ -102,4 +108,49 @@ glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) { dest[1][1] = a01 * b10 + a11 * b11 + a21 * b21; } +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat2x3_transpose(mat2x3 m, mat3x2 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; + dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat2x3_scale(mat2x3 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; + m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; +} + #endif diff --git a/include/cglm/mat2x4.h b/include/cglm/mat2x4.h index b8a1e62..42f6673 100644 --- a/include/cglm/mat2x4.h +++ b/include/cglm/mat2x4.h @@ -11,7 +11,13 @@ GLM_MAT2X4_ZERO Functions: - CGLM_INLINE void glm_mat2x4_make(float * restrict src, mat2x4 dest) + CGLM_INLINE void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest); + CGLM_INLINE void glm_mat2x4_zero(mat2x4 mat); + CGLM_INLINE void glm_mat2x4_make(float * __restrict src, mat2x4 dest); + CGLM_INLINE void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest); + CGLM_INLINE void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest); + CGLM_INLINE void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest); + CGLM_INLINE void glm_mat2x4_scale(mat2x4 m, float s); */ #ifndef cglm_mat2x4_h @@ -102,4 +108,50 @@ glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) { dest[1][1] = a01 * b10 + a11 * b11 + a21 * b21 + a31 * b31; } +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat2x4_transpose(mat2x4 m, mat4x2 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; + dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; + dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat2x4_scale(mat2x4 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s; + m[1][0] *= s; m[1][1] *= s; m[2][2] *= s; m[3][3] *= s; +} + #endif diff --git a/include/cglm/mat3x2.h b/include/cglm/mat3x2.h index 1ef742d..f3801ed 100644 --- a/include/cglm/mat3x2.h +++ b/include/cglm/mat3x2.h @@ -11,7 +11,13 @@ GLM_MAT3X2_ZERO Functions: - CGLM_INLINE void glm_mat3x2_make(float * restrict src, mat3x2 dest) + CGLM_INLINE void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest); + CGLM_INLINE void glm_mat3x2_zero(mat3x2 mat); + CGLM_INLINE void glm_mat3x2_make(float * __restrict src, mat3x2 dest); + CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest); + CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest); + CGLM_INLINE void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest); + CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s); */ #ifndef cglm_mat3x2_h @@ -110,4 +116,49 @@ glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) { dest[2][2] = a20 * b02 + a21 * b12; } +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) { + float v0 = v[0], v1 = v[1]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1; + dest[1] = m[1][0] * v0 + m[1][1] * v1; + dest[2] = m[2][0] * v0 + m[2][1] * v1; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat3x2_transpose(mat3x2 m, mat2x3 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat3x2_scale(mat3x2 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; + m[1][1] *= s; m[2][0] *= s; m[2][1] *= s; +} + #endif diff --git a/include/cglm/mat3x4.h b/include/cglm/mat3x4.h index ff963e7..86fb938 100644 --- a/include/cglm/mat3x4.h +++ b/include/cglm/mat3x4.h @@ -11,7 +11,13 @@ GLM_MAT3X4_ZERO Functions: - CGLM_INLINE void glm_mat3x4_make(float * restrict src, mat3x4 dest) + CGLM_INLINE void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest); + CGLM_INLINE void glm_mat3x4_zero(mat3x4 mat); + CGLM_INLINE void glm_mat3x4_make(float * __restrict src, mat3x4 dest); + CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest); + CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest); + CGLM_INLINE void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest); + CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s); */ #ifndef cglm_mat3x4_h @@ -115,4 +121,53 @@ glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) { dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32; } +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3; + dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2 + m[2][3] * v3; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1]; + dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2]; + dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; dest[3][2] = m[2][3]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat3x4_scale(mat3x4 m, float s) { + m[0][0] *= s; m[1][0] *= s; m[2][0] *= s; + m[0][1] *= s; m[1][1] *= s; m[2][1] *= s; + m[0][2] *= s; m[1][2] *= s; m[2][2] *= s; + m[0][3] *= s; m[1][3] *= s; m[2][3] *= s; +} + #endif diff --git a/include/cglm/mat4x2.h b/include/cglm/mat4x2.h index 5a5aca1..183b38a 100644 --- a/include/cglm/mat4x2.h +++ b/include/cglm/mat4x2.h @@ -11,7 +11,13 @@ GLM_MAT4X2_ZERO Functions: - CGLM_INLINE void glm_mat4x2_make(float * restrict src, mat4x2 dest) + CGLM_INLINE void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest); + CGLM_INLINE void glm_mat4x2_zero(mat4x2 mat); + CGLM_INLINE void glm_mat4x2_make(float * __restrict src, mat4x2 dest); + CGLM_INLINE void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest); + CGLM_INLINE void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest); + CGLM_INLINE void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest); + CGLM_INLINE void glm_mat4x2_scale(mat4x2 m, float s); */ #ifndef cglm_mat4x2_h @@ -125,4 +131,56 @@ glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) { dest[3][3] = a30 * b03 + a31 * b13; } +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) { + float v0 = v[0], v1 = v[1]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1; + dest[1] = m[1][0] * v0 + m[1][1] * v1; + dest[2] = m[2][0] * v0 + m[2][1] * v1; + dest[3] = m[3][0] * v0 + m[3][1] * v1; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) { + dest[0][0] = m[0][0]; + dest[0][1] = m[1][0]; + dest[0][2] = m[2][0]; + dest[0][3] = m[3][0]; + dest[1][0] = m[0][1]; + dest[1][1] = m[1][1]; + dest[1][2] = m[2][1]; + dest[1][3] = m[3][1]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat4x2_scale(mat4x2 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s; + m[2][0] *= s; m[2][1] *= s; m[3][0] *= s; m[3][1] *= s; +} + #endif diff --git a/include/cglm/mat4x3.h b/include/cglm/mat4x3.h index 7dc0e19..de96d84 100644 --- a/include/cglm/mat4x3.h +++ b/include/cglm/mat4x3.h @@ -11,7 +11,13 @@ GLM_MAT4X3_ZERO Functions: - CGLM_INLINE void glm_mat4x3_make(float * restrict src, mat4x3 dest) + CGLM_INLINE void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest); + CGLM_INLINE void glm_mat4x3_zero(mat4x3 mat); + CGLM_INLINE void glm_mat4x3_make(float * __restrict src, mat4x3 dest); + CGLM_INLINE void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest); + CGLM_INLINE void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest); + CGLM_INLINE void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest); + CGLM_INLINE void glm_mat4x3_scale(mat4x3 m, float s); */ #ifndef cglm_mat4x3_h @@ -130,4 +136,64 @@ glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) { dest[3][2] = a30 * b02 + a31 * b12 + a32 * b22; dest[3][3] = a30 * b03 + a31 * b13 + a32 * b23; } + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2; + dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2; + dest[3] = m[3][0] * v0 + m[3][1] * v1 + m[3][2] * v2; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) { + dest[0][0] = m[0][0]; + dest[0][1] = m[1][0]; + dest[0][2] = m[2][0]; + dest[0][3] = m[3][0]; + + dest[1][0] = m[0][1]; + dest[1][1] = m[1][1]; + dest[1][2] = m[2][1]; + dest[1][3] = m[3][1]; + + dest[2][0] = m[0][2]; + dest[2][1] = m[1][2]; + dest[2][2] = m[2][2]; + dest[2][3] = m[3][2]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat4x3_scale(mat4x3 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[1][0] *= s; + m[1][1] *= s; m[1][2] *= s; m[2][0] *= s; m[2][1] *= s; + m[2][2] *= s; m[3][0] *= s; m[3][1] *= s; m[3][2] *= s; +} + #endif diff --git a/src/mat2x3.c b/src/mat2x3.c index 8dff83f..da508e8 100644 --- a/src/mat2x3.c +++ b/src/mat2x3.c @@ -31,3 +31,21 @@ void glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) { glm_mat2x3_mul(m1, m2, dest); } + +CGLM_EXPORT +void +glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) { + glm_mat2x3_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest) { + glm_mat2x3_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat2x3_scale(mat2x3 m, float s) { + glm_mat2x3_scale(m, s); +} diff --git a/src/mat2x4.c b/src/mat2x4.c index 1b93520..b941d63 100644 --- a/src/mat2x4.c +++ b/src/mat2x4.c @@ -31,3 +31,21 @@ void glmc_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) { glm_mat2x4_mul(m1, m2, dest); } + +CGLM_EXPORT +void +glmc_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) { + glm_mat2x4_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat2x4_transpose(mat2x4 m, mat4x2 dest) { + glm_mat2x4_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat2x4_scale(mat2x4 m, float s) { + glm_mat2x4_scale(m, s); +} diff --git a/src/mat3x2.c b/src/mat3x2.c index 377b411..3b0067e 100644 --- a/src/mat3x2.c +++ b/src/mat3x2.c @@ -31,3 +31,21 @@ void glmc_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) { glm_mat3x2_mul(m1, m2, dest); } + +CGLM_EXPORT +void +glmc_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) { + glm_mat3x2_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat3x2_transpose(mat3x2 m, mat2x3 dest) { + glm_mat3x2_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat3x2_scale(mat3x2 m, float s) { + glm_mat3x2_scale(m, s); +} diff --git a/src/mat3x4.c b/src/mat3x4.c index f5f5f23..9232e51 100644 --- a/src/mat3x4.c +++ b/src/mat3x4.c @@ -31,3 +31,21 @@ void glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) { glm_mat3x4_mul(m1, m2, dest); } + +CGLM_EXPORT +void +glmc_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) { + glm_mat3x4_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest) { + glm_mat3x4_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat3x4_scale(mat3x4 m, float s) { + glm_mat3x4_scale(m, s); +} diff --git a/src/mat4x2.c b/src/mat4x2.c index 0c0bbb7..f462557 100644 --- a/src/mat4x2.c +++ b/src/mat4x2.c @@ -31,3 +31,21 @@ void glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) { glm_mat4x2_mul(m1, m2, dest); } + +CGLM_EXPORT +void +glmc_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) { + glm_mat4x2_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest) { + glm_mat4x2_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat4x2_scale(mat4x2 m, float s) { + glm_mat4x2_scale(m, s); +} diff --git a/src/mat4x3.c b/src/mat4x3.c index 4d94b07..969ee90 100644 --- a/src/mat4x3.c +++ b/src/mat4x3.c @@ -31,3 +31,21 @@ void glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) { glm_mat4x3_mul(m1, m2, dest); } + +CGLM_EXPORT +void +glmc_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) { + glm_mat4x3_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest) { + glm_mat4x3_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat4x3_scale(mat4x3 m, float s) { + glm_mat4x3_scale(m, s); +}