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update affine-post.h
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@@ -34,6 +34,8 @@
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* @brief translate existing transform matrix by v vector
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* and stores result in same matrix
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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*/
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@@ -49,6 +51,8 @@ glm_translated(mat4 m, vec3 v) {
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*
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* source matrix will remain same
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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* @param[out] dest translated matrix
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@@ -63,6 +67,8 @@ glm_translated_to(mat4 m, vec3 v, mat4 dest) {
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] x x factor
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*/
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@@ -75,6 +81,8 @@ glm_translated_x(mat4 m, float x) {
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] y y factor
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*/
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@@ -87,6 +95,8 @@ glm_translated_y(mat4 m, float y) {
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/*!
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* @brief translate existing transform matrix by z factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] z z factor
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*/
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@@ -100,6 +110,8 @@ glm_translated_z(mat4 m, float z) {
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* @brief rotate existing transform matrix around X axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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@@ -125,6 +137,8 @@ glm_rotated_x(mat4 m, float angle, mat4 dest) {
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* @brief rotate existing transform matrix around Y axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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@@ -150,6 +164,8 @@ glm_rotated_y(mat4 m, float angle, mat4 dest) {
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* @brief rotate existing transform matrix around Z axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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@@ -174,6 +190,8 @@ glm_rotated_z(mat4 m, float angle, mat4 dest) {
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/*!
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* @brief rotate existing transform matrix around given axis by angle
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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@@ -190,6 +208,8 @@ glm_rotated(mat4 m, float angle, vec3 axis) {
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* @brief rotate existing transform
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* around given axis by angle at given pivot point (rotation center)
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] pivot rotation center
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* @param[in] angle angle (radians)
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@@ -210,6 +230,8 @@ glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
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/*!
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* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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